Omega Strikers - April 17th 2025 Micropatch - Update Notes

From Omega Strikers Wiki
Jump to navigation Jump to search
This official update post is copied verbatim from the Omega Strikers Steam page:
https://store.steampowered.com/news/app/1869590/view/528718342276513986
It is copyrighted by Odyssey Interactive.
It was added on 13 January 2025 @ 12:00 AM GMT.

Bonjour, Strikers! Welcome to another edition of the Omega Strikers Micropatch Patch Notes ft. Aesop (That’s me) (I’m Aesop) Nothing crazy this patch as it is just a micropatch to shake up some balance and meta stuff. I didn’t change Zentaro’s special CD again. Yet. I did buff Orb Replicator though and it’s gonna be good one day you’ll see!

Today’s patch was also thought up in part with my secret random patch consortium, ft. HamsterQuest, Mexicasual, MookMook, VeryGeneric, and Trajiic.With that all being said, LET’S BEGIN

STRIKERS

Asher icon.png Asher

Aside from a small adjustment to her Primary recently, Asher has been pretty much untouched for months and has slowly crept upwards in her efficiency.

  • Base Stats
    • Power: 120 → 115
  • Barrier Beam [PRIMARY]
    • Cooldown :: 9s → 10s
  • Breakthrough [SECONDARY]
    • Cooldown :: 16s → 14.5s

Atlas icon.png Atlas

Atlas is still feasting with the beasts and is pretty much outperforming all the other goalies.

  • Astral Projection [PRIMARY]
    • Damage/Knockback :: 180 + 90% → 180 + 80%
    • Core Knockback :: 1340 + 180% → 1330 + 175%

Drek'ar icon.png Drek'ar

Trying an experimental change on Drek to make his primary fire off a little quicker.

  • Lock and Load [PRIMARY]
    • Pre-Channel time :: .35s → .28s

Dubu icon.png Dubu

  • Rollout [PRIMARY]
    • Knockback / Damage :: 170 + 85% → 170 + 78%
  • Somerassault [SECONDARY]
    • Knockback / Damage :: 230 + 110% → 230 + 105%

Era icon.png Era

Era is falling behind just a little bit in some tiers, this should just be a little love to people who like to spam her tornados (I’m talking about myself here)

  • Magic Maelstrom [SPECIAL]
    • Cooldown :: 20s → 18.5s

Estelle icon.png Estelle

Estelle has just been a tiny bit above where she should be following her back to back buffs.

  • Crystal Thorns [SPECIAL]
    • Cooldown :: 22s → 23s

Kai icon.png Kai

Little love to Kai following his back to back speed nerfs.

  • Blazing Pace [SECONDARY]
    • Cooldown :: 16s → 15s
  • Giga Blast [SPECIAL]
    • Damage/Knockback :: 235 → 220
    • Cooldown :: 23s → 21s

Kazan icon.png Kazan

Kazan is a tricky character to adjust but we’ll try hitting his Closed Strike a bit and seeing if that makes him less of a menace in places.

  • Press the Point [CLOSED form Strike]
    • Core Knockback :: 1300 + 150% → 1230 + 145%

Mako icon.png Mako

Continuing the live surgery of Mako to try to make her not super oppressive in higher tiers while pretty bad elsewhere.

  • Perfect Pitch [PRIMARY]
    • Damage/Knockback :: 20 → 15
  • Drum and Base [SECONDARY]
    • Haste granted :: 23.5% → 22%
    • Size granted :: 20% → 21%
  • Ensnare Drums [SPECIAL]
    • Cooldown :: 38s → 36s

Nao icon.png Nao

A longtime strong staple in higher tiers of play, Nao needs a little touch to bring her strength down while not totally handicapping her in lower tiers.

  • Proximity Drone [SECONDARY]
    • Cooldown :: 9s → 10.5s

Rasmus icon.png Rasmus

Tiny adjustment to Rasmus to make him DIE A LITTLE MORE DIE DIE DIE.

  • Base Stats
    • Stagger Scaling :: 375 → 325

Vyce icon.png Vyce

Experimental change similar to Drek’ar, making Vyce’s projectile a little faster. This also functionally increases the range a touch so I’m monitoring it to make sure it doesn’t go crazy.

  • Power Chord [PRIMARY]
    • Velocity :: 2350 → 2585 (10% faster)

MAPS AND MODES

I did a poll to decide the new maps and it didn’t fit my narrative so I only picked the top ones that were chosen. Will prolly do weekly map changes starting the Monday after this patch goes out.

  • Rotated out:
    • Inky's Splash Zone
    • Ai.Mi's App
  • Rotated In:
    • Night Market
    • Demon Dais

AWAKENINGS

  • Rotated out:
    • Chronoboost
    • Perfect Form
  • Rotated In:
    • Explosive Entrance
    • Fight or Flight (Nerfed)

Hitting size a little bit and BD is just overall always really good.

  • Built Different
    • Size :: 25% → 22.5%

This mf is polarizing. Gonna nerf it a bit and see how it does in the long run.

  • Fight or Flight
    • Speed: 17.5% → 15%
    • Duration: 1.5s → 1.25s

Another size boy. Except I’m not hitting the Size itself on this one.

  • Might of the Colossus
    • Power per 1% bonus size :: .65 → .60

Monu is doing pretty well on people with creations if you can believe it. Even Juliette had a 66% win rate with it. (sample size of like 3)

  • Monumentalist
    • Size :: 100% → 85%

Editors Note: This happened last patch.

IT’S GONNA BE GOOD.

  • Orb Replicator
    • Orb benefits shared to allies :: 75% → 110%

Overall a pretty good choice in all situations and even better on more brawly maps, just want to bring it down a little touch.

  • One-Two Punch
    • Hit 26% -> 23% (13 -> 12% core) Harder
    • Cooldown :: 9s → 11.5s

Editors Note: Mistake in the original patch notes.

Another size guy. Honestly what if I actually just remove size from this entirely. Would that be crazy???

  • Recovery Drone
    • Size:: 25% → 20%

Little more base stagger but lower scaling. Will always be weaker.

  • Reverberation
    • Stagger :: 350 → 360
    • Cooldown per stagger: 1.25 → 1.20