Rasmus

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Rasmus is a flashy mid-range skirmisher who can pull enemies (and the Core) towards himself.

Abilities

Strike

Energy Meter

Primary

Secondary

Special

Awakenings

Rasmus has the ability to take every awakening currently in the game.

Stats

Level 1 2 3 4 5 6 7 8 9 10
Stagger 1300 1336 1372 1408 1444 1480 1516 1552 1588 1625
Power 100 100 100 100 100 100 100 100 100 100
Speed 450 450 450 450 450 450 450 450 450 450
Cooldown 0 0 0 0 0 0 0 0 0 0

Lore

Rasmus is an exceptional striker. His flashy plays never fail to captivate the audience, or his opponents. Rasmus outwits the competition by moving the core--and players-- in stunning ways. If anyone is planning one step ahead, it's Rasmus.

Rasmus was born into high society. His mother runs Ahten city's biggest tech corporation, a group that develops a wide range of devices that utilize Omega energy. Her company changed the fabric of society by creating high-end technology fueled by Omega, including the Core itself. Although Rasmus was born privileged, he was a frail and sickly child. More than anything, he enjoyed watching his peers play Corestrike, and desired to join them on the field. His mother was concerned that Rasmus' weak stature would be overwhelmed by the aggressive nature of the game, and she strictly forbid him from playing it.

Even so, Rasmus would sneak out to try and play. But he found the other children weren't interested in playing with him. They knew who his mother was and feared the consequences of injuring him on the field, so they would simply let him win. This frustrated Rasmus to no end. He wanted to be challenged, tested, and treated like the other children. A mission was etched into Rasmus' mind from these experiences--he would find a means of overcoming his weaknesses, and those of any other unable to partake in the simple joys of play.

Years later, Rasmus had finished his schooling and was being groomed to become the heir of his mother's corporation. He was placed as the head of the research and development department and given unlimited range of experiment. Rasmus utilized the teams and technology at his disposal to experiment with using Omega to strengthen the human body. He began by testing on himself and found the resulting astonishing-with repeated exposure to highly concentrated Omega, Rasmus could feel his frailty fade away. Excited, Rasmus' team of researchers voiced concern, hoping to take a more measured approach that considered the side effects of such powerful Omega exposure. Unphased, Rasmus ordered them to continue testing, regardless of the cost.

He believes these experiments are only the beginning-Omega has so much potential. To test his new ability and to find new, powerful subjects to further his research, Rasmus bought his way into Pro League. Players and fans look at him with a sense of unease, unsure of his true motives and shocked by the sudden change to his physical capabilities. But Rasmus doesn't mind the suspicion-if he can mange to convince, or deceive, players into undergoing experimentation, he may yet find a level of power previously unknown to humankind.

RasmusComic-1.jpg RasmusComic-2.jpg RasmusComic-3.jpg

Gallery

Skins

Concept Art

Rasmus magician 1.jpg Rasmus magician 2.jpg Rasmus magician 3.jpg

Quotes

See: Rasmus/Quotes

Trivia

See: Rasmus/Trivia

Patch History

2025-05-15

  • Pendulum Swing [PRIMARY]
    • Damage / Knockback :: 185 → 165
  • Whiplash [SECONDARY]
    • Damage / Knockback :: 160 → 120
  • Death Touch [SPECIAL]
    • Projectile to Creation change time ratio :: .085 → 0.95
    • Deceleration per second :: 4.5 → 4.75
      • (This means it will become a creation a little bit later after being thrown compared to before)

2025-04-17

  • Base Stats
    • Stagger Scaling :: 375 → 325

2025-03-06

  • Whiplash [SECONDARY]
    • Duration :: 2.25s → 2.5s

2024-10-07

  • Pendulum Swing [PRIMARY]
    • Cooldown :: 8→ 9
    • Damage & Knockback :: 190 (95% Power) → 185 (+92.5% Power)
      • Sourspot Player Knockback: 104.5 + 52.25% -> 101.75 + 50.875%
    • Core Knockback :: 1360 (190% Power) → 1350 (+185% Power)
      • Sourspot Core Knockback: 1054 + 147.25% -> 1046.25 + 143.375%

2024-08-29

  • Whiplash [SECONDARY]
    • Damage and Knockback :: 150 (+70%) → 160 (+80%)
    • Core Knockback :: 1280 (+150%) → 1300 (+160%)

2024-07-24

  • Death Touch [SPECIAL]
    • Cooldown :: 20s → 22s

Omega Strikers - April 12th Update - Season 3! - Update Notes

  • Base Stats
    • Stagger :: 1200 → 1300

2024-02-14

  • WHIPLASH [SECONDARY]
    • PvP Damage & Knockback :: 140 (+70% Power) → 150 (+75% Power)
    • Core Knockback :: 1260(+140% Power) → 1280 (+150% Power)
  • DEATH TOUCH [SPECIAL]
    • PvP Damage :: 200 (+100% Power) → 230(+115% Power)
    • Core Knockback :: 1350(+400% Power) → 1395 (+400% Power)
    • PvP Knockback unchanged

2023-11-16

  • DEATH TOUCH [SPECIAL]
    • Cooldown :: 18s → 20s

2023-08-24

  • Base Stagger :: 1125 → 1200

2023-07-06

  • Whiplash [SECONDARY]
    • Cooldown :: 14s → 16s
  • Pendulum Swing [PRIMARY]
    • Cooldown :: 7.5s → 8s

2023-06-13

  • Death Touch [SPECIAL]
    • Cooldown :: 20s → 18s
    • [NEW] Now considered a CREATION after it enters its empowered state

2023-05-30

  • Pendulum Swing [PRIMARY]
    • Sweetspot PvP Damage and Knockback :: 180 (+90% Power) → 190 (+95% Power)
      • Non-Sweetspot (45% Reduced) :: 99 (+49.5% Power) → 104.5 (+52.25% Power)
    • Sweetspot Core Knockback :: 1340 (+180% Power) → 1360 (+190% Power)
      • Non-Sweetspot (22.5% Reduced) :: 1038.5 (+139.5% Power) → 1054 (+147.25% Power)

2023-05-16

  • Pendulum Swing [PRIMARY]
    • [BUGFIX] The head of his chain sickle (circular area) now scales with increased size

2023-05-02

  • Whiplash [SECONDARY]
    • Duration increased from 2s → 2.25s

2023-04-27

  • Released


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