Keyword
PROJECTILE: A type of Striker ability that launches a ranged object into the game world.
CREATION: A player-generated object that persists in the game world for a limited time.
DASH: A type of MOVEMENT ABILITY that causes the Striker to dash in a fixed direction and speed.
JUMP: A type of MOVEMENT ABILITY that causes the Striker to jump vertically and land at a predetermined location.
BLINK: A type of MOVEMENT ABILITY that causes the player to teleport to a predetermined location. BLINKS can have a cast time, but the Striker does not physically travel to their destination.
HASTE: A type of MOVEMENT ABILITY that increases a Striker's Speed stat. Hastes usually have a duration.
BUFF: A positive effect a Striker can grant themselves or an ally. Buffs usually have a duration.
DEBUFF: A negative effect a Striker can apply to enemy players or the Core. Debuffs usually have a duration.
IMPACT: A type of hit that is capable of affecting 2 or more targets simultaneously. Commonly referred to as "area of effect" or AOE.
MELEE: A type of hit that scales with the striker's size. Strikes, dashes and most short-ranged abilities are considered MELEE hits.
For more Omega Straikers vocabulary, check out the Playbook.