Atlas

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Abilities

Strike

Strike

Atlas strike.png
MELEE
Knock the Core in a direction with a LIGHT MELEE hit.
Cooldown 0.9s
Core Knockback 1230 + 125%
Player Knockback 150 + 75%
Damage 75 + 37%
Range 265
Energy Meter

Evade

Atlas evade.png
When not fully charged, spend Energy to briefly become ELUSIVE, avoiding all incoming damage and knockbacks. Casting an ability ends this effect early. Gains additional effects if cast with 100% Energy.
Cooldown 3s
Notes
  • Requires and uses 25 Energy (1 bar).
  • Elusive duration: 1.5s. Using any ability cancels the effect early.
  • Automatically uses Energy Burst instead when used with 75 Energy (3 bars).

Energy Burst

Atlas burst.png
Spend all of your Energy to EVADE and unleash an additional burst of power. This knocks back and stuns enemies momentarily, briefly grants you exclusive control of the Core, and dramatically increases the power of your next hit against it.
Cooldown 3s
Player Knockback 200 + 100%
Damage 200 + 100%
Notes
  • Requires and uses 75 Energy (3 bars).
  • Elusive duration: 1.5s. Using any ability cancels the effect early.
  • Hitting the Core while it is under your exclusive control increases the Core Knockback of the hit by 50%.
Primary

Astral Projection

Atlas primary.png
PROJECTILE
Launch a decelerating arc barrier that deals a single hit to each enemy it collides with.
Cooldown 8.5s
Core Knockback 1340 + 180%
Player Knockback 180 + 90%
Damage 180 + 90%
Notes

Lifetime 0.7 seconds Effective range 480

Secondary

Cosmic Expanse

Atlas secondary.png
CREATION
Construct an expanding ring of light that quickly vanishes. The ring will persist and begin to shrink if it hits any enemies, dealing subsequent hits to enemies who collide with it.
Cooldown 22s
Core Knockback 1340 + 179%
Player Knockback 180 + 89%
Damage 180 + 89%
Special

Celestial Intervention

Atlas special.png
CREATION
Summon a celestial guardian that continuously heals nearby allies. The guardian rescues any ally that would be K.O.'d, transporting them to its location and restoring 25% of their Stagger bar.
Cooldown 45s
Notes
  • 15% of max Stagger healed per second while within ability's circle area.
    • Also heals Elusive allies.
  • Base duration: 3 seconds, indicated by clockwise-shrinking ring edge.
  • Only rescues any given ally once per ability usage.
  • Rescued allies do not reset to 25 Energy.
  • Strikers KOing rescued Strikers do not gain Experience.

Awakenings

The following awakenings are ineffective on Atlas:

  • Super Surge
  • Chronoboost

Stats

Level 1 2 3 4 5 6 7 8 9 10
Stagger 1400 1455 1511 1566 1622 1678 1733 1789 1844 1900
Power 90 90 90 90 90 90 90 90 90 90
Speed 440 440 440 440 440 440 440 440 440 440
Cooldown 0 0 0 0 0 0 0 0 0 0

Lore

Atlas wields astral technology decades ahead of the rest of the Pro League. He can bend the very fabric of space time, and in so doing revive his allies as they are knocked out by the opposing team.

Atlas comes by this high-tech approach naturally - his parents are the world's most famous astrophysicists. He grew up under their strict tutelage, learning the ins and outs of advanced scientific concepts at a young age. He was an obedient and orderly child, studying diligently so that he could one day follow in his parents' footsteps.

His parents would regularly leave on long voyages into space and leave him to look after his younger sister, Luna icon.png Luna. Despite his best efforts to teach Luna his ordered approach to experimentation, she shunned his methods in favor of her own. She found inspiration in the spur of the moment, embracing a more chaotic style of engineering. While the two could argue about their scientific approaches to no end, Atlas just wants what's best for his little sister.

Atlas spent years helping his parents prepare for an expedition to the farthest reaches of the solar system. As his parents prepared to leave, they told Atlas they where proud of the man he'd become and left him with one request: "Please take care of Luna while we're away."

A few days into their voyage, contact with Atlas' parents was lost. Atlas assumed the worst believing that their ship must have malfunctioned in some critical way. He began experimenting with the essence of space time, hoping he could find a way to bring them back from the past. But he soon realized that he needed a suitable environment to test his inventions. No place fits that bill better than the Pro League.

Atlas banded together with a few misfit strikers, Rune icon.png Rune and Drek'ar icon.png Drek'ar, and formed a team that qualified for the Pro League. Atlas believes he's close to being able to bring his parents back - he just needs to run a few more tests...

AtlasComic-1.jpg AtlasComic-2.jpg AtlasComic-3.jpg AtlasComic-4.jpg

Gallery

Emotes

For all Emotes and how to unlock them, see: Emotes

Expressions

Titles

For all Titles and how to unlock them, see: Player_Titles

  • Time Traveler (Reach Tier 9 on Atlas icon.png Atlas)

Nameplates

For all Nameplates and how to unlock them, see: Player_Cards

Skins

Concept Art

Quotes

See: Atlas/Quotes

Trivia

See: Atlas/Trivia

Patch History

2024-05-09

  • Astral Projection [PRIMARY]
    • Damage & Knockback :: 170(+85% Power) → 180 (+90% Power)
    • Core Knockback :: 1320 (+170% Power) → 1340 (+180% Power)
    • Lifetime :: 0.65 → 0.70 (Effective range 450 → 480)

2024-04-17

  • Astral Projection [PRIMARY]
    • Cooldown :: 9s → 8.5s

2024-04-12

  • Base Stats
    • Speed :: 450 → 440
    • Power :: 100 → 90
    • Stagger :: 1200 → 1400

2024-02-14

  • CELESTIAL INTERVENTION [SPECIAL]
    • Cooldown :: 50s → 45s

2023-10-05

  • ASTRAL PROJECTION [PRIMARY]
    • Cooldown :: 8s → 9s
  • STRIKE
    • Strike range :: 270 → 265

2023-09-07

  • Celestial Intervention [SPECIAL]
    • Cooldown :: 45s → 50s
    • Duration of Guardian :: 3.5s → 3s

2023-08-24

  • Base Stagger :: 1125 → 1200

2023-07-13

  • Celestial Intervention [SPECIAL]
    • Percent of max Stagger healed per second :: 10% → 15%

2023-07-06

  • Astral Projection [PRIMARY]
    • PvP Knockback and Damage :: 160 (+80% Power) → 170 (+85% Power)
    • Core Knockback :: 1300 (+160% Power) → 1320 (+170% Power)

2023-05-23

  • Cosmic Expanse [SECONDARY]
    • Cooldown :: 20s → 22s
  • Celestial Intervention [SPECIAL]
    • Cooldown :: 40s → 45s

2023-05-02

  • Astral Projection [PRIMARY]
    • Cooldown Increased from 7.5s → 8s

2023-04-27

  • Base Stats
    • Starting Base Stagger
      • Increased from 1100 → 1125
    • Stagger at Max Level
      • Increased from 1600 → 1625
    • Starting Base Power
      • Increased from 50 → 100
    • Power at Max Level
      • Reduced from 120 → 100
    • Speed at Max Level
      • Reduced from 500 → 450
    • Cooldown Rate at Max Level
      • Reduced from 50 → 0
  • Astral Projection [PRIMARY]
    • Core Knockback: 920 + 345% Power → 1300 + 160% Power
  • Cosmic Expanse [SECONDARY]
    • Core Knockback: 940 + 355% Power → 1340 + 179% Power
    • Player Knockback & Damage: 180 + 90% Power → 180 + 89% Power
  • Celestial Intervention
    • Cooldown reduced from 50s → 40s

2022-12-08

  • Astral Projection (PRIMARY)
    • Base Cooldown :: Reduced from 8s → 7.5s
  • Celestial Intervention (SPECIAL)
    • Base Cooldown :: Reduced from 60s → 50s
    • Base Duration :: Increased from 3s → 3.5

2022-11-17

  • Celestial Intervention [SPECIAL]
    • Healing on rescue :: 15% of Stagger → 25% of Stagger

2022-10-20

  • Cosmic Expanse [SECONDARY]
    • Cooldown : 20s → 18s
    • Duration after expansion : .3s → .35s
  • Celestial Intervention [SPECIAL]
    • Duration : 2.5s → 3s

2022-09-18

  • Base stagger increased: 1000 → 1100
  • Expanse (SECONDARY)
    • CREATION duration : Normalized to 0.3 to 1.25s based on how expanded the ring was relative to its maximum size
  • Celestial Intervention (SPECIAL)
    • CREATION size : Base Radius reduced from 350 → 312.5
    • CREATION duration : 3 → 2.5
    • [BUGFIX] : Heal zone radius now properly matches visual


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