Gear

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Gear are items that give various passive bonuses to Strikers during matches. They are selected during Striker select at the start of each match. The Gear are divided into 2 categories and are only accessible to specific roles (Forward and Goalie). Goalie Gear specifically loses its ability if the Goalie using it is on the opponent team's half of the field.

Forward Gear

Name Description
SlickKicks.png
Slick Kicks
Strikes grant 30% Speed for 1.5s.
  • Strikes must hit the Core to grant the bonus.
Pummelers.png
Pummelers
Your knockbacks hit players 10% farther. Gain 30% Speed whenever you have a Striker advantage [i.e. more Strikers on your team on the field compared to the other team].
  • The 10% knockback increase is treated like an awakening and thus is additive.
ViciousVambrace.png
Vicious Vambrace
Restore Stagger equal to 40% of the damage you deal (8% on Core).
  • Stagger restored from hitting the Core is 10% of the ability's Core Knockback.
MagneticSoles.png
Magnetized Soles
Crossing Midfield grants 25% Speed for 2s.
  • The Midfield line must be physically touched to grant the bonus, so Blinks to destinations across the line from the original cast location will not count.
SiphoningWand.png
Siphoning Wand
Hits deal bonus damage equal to 5% of the enemies max Stagger over 2.5s (1.66% for Light hits), heal yourself for 150% of that amount.

Goalie Gear

Goalie Gear loses power when leaving your team's half of the field.
Name Description
MomentumBoots.png
Momentum Boots
Gain 5% Speed plus up to 15% over 10s (1.5% Movement Speed per Stack). Getting hit resets the added effect.
  • Speed stops stacking when leaving your team's half of the field, but any accumulated Speed stacks remain until getting hit.
EjectButton.png
Eject Button
Gain 50% DASH range, BLINK range, and HASTE effectiveness, and 15% reduced SECONDARY cooldown. After casting your SECONDARY, recast it within 3.25s to BLINK back to the cast position.
  • Ability cooldown refunds from Awakenings do not take effect on Secondary abilities while Eject Button's Blink is available.
StrikeShot.png
Strike Shot
PROJECTILES gain 35% travel or cast range. Every 9s, Strike also fires a LIGHT hit PROJECTILE.
  • Strike Shot cooldown progresses normally even when leaving your team's half of the field.
Powerhouse Pauldrons.png
Powerhouse Pauldrons
Gain 30% size, 25 power, and 20% damage reduction.

Patch History

Omega Strikers - April 12th Update - Season 3! - Update Notes

  • Siphoning Wand
    • Normal Hit Drain :: 6% → 5%
    • Light hit Drain :: 2% → 1.66%

2024-02-14

2024-01-10

2023-11-16

2023-11-02

2023-10-19

  • Pummelers
    • Speed boost during power plays :: 20% -> 30%
  • Strike Shot
    • Missile Speed :: 1750 → 2000
    • Range increased by 75
    • Cooldown :: 11s → 10s
  • Vicious Vambrace
    • Healing from hitting core :: 4% → 10% of damage dealt
      • (Ex: Healing from strike on Core 54 → 135) (Yes striking the Core counts as damage. The core feels pain. Think about that when you play.)

2023-09-07

2023-08-24

  • Momentum Boots
    • Movement Speed per Stack :: 1.75% → 1.5%
    • Max Movement Speed over 10 seconds :: 22.5% → 20%
  • Strike Shot
    • [BUGFIX] No longer unintentionally shorter. Missile speed corrected as well.
  • Pummelers
    • [BUGFIX] Speed buff is no longer lost when another haste effect is applied

2023-08-03

2023-07-20

2023-06-22

  • Vicious Vambrace
    • Stagger restore percent of damage dealt :: 30% → 40%
  • Siphoning Wand
    • Bonus Damage and Heal :: 4% of enemies' max stagger → 3.5% of enemies' max stagger 4% healing and damage dealt → 3.5%

2023-06-13

  • Pummelers
    • Speed on Striker Advantage :: 15% → 20%

2023-05-30

2023-05-23

  • Magnetized Soles
    • Speed :: 30% → 25% (will not be reflected in the tooltip but trust me it's there)
  • Vicious Vambrace
    • Stagger restore :: 25% of damage dealt → 30%

2023-05-16

  • Pummelers
    • 25% bonus knockback to staggered targets → now [instead] grants 10% more knockback to all targets

2023-05-02


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