Micropatch Update - 5/17/2023 - v 2.1.1

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The Oni Twins are blasting music and enemies alike - they made their rock star, pyrotechnic fueled entrances, but we’ve quickly seen that you can rage too hard and too fast. We’re slowing their roll so they can continue to rock at a more reasonable win rate.

STRIKERS

Octavia

Octavia is intended to be weaker when she’s not rolling around at the speed of sound. However, she wasn’t feeling particularly vulnerable at lower stagger. She should now be easier to KO and interrupt her Flow State.

  • Stagger Gain Over Levels :: 250 → 125
  • Flow State [SECONDARY]
    • Increased speed per second :: 2.5% → 2%
    • Duration :: 2.75s → 2.5s
  • Sonic Boom [PRIMARY]
    • Cooldown :: 7.5s → 8s
    • PvP Damage and Knockback :: 175 (+87.5% Power) → 160 (+80% Power)
    • Core Knockback :: 1330 (+175% Power) → 1300 (+160% Power)

Vyce

Vyce is always down for an encore, but her long sets gave opponents too little counterplay. She’ll end her riffing a bit earlier now so Evades are more feasible.

  • Thunderstruck [SECONDARY]
    • Cooldown :: 14s → 16s
  • Super Nova [SPECIAL]
    • Max Hold time: 2.5s → 2s (time to fully charge unchanged at 1.25s)