Omega Strikers - August 17th 4th Micropatch - Update Notes

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This official update post is copied verbatim from the Omega Strikers Steam page:
https://store.steampowered.com/news/app/1869590/view/3676679309264713746
It is copyrighted by Odyssey Interactive.
It was added on 17 August 2023 @ 12:00 AM GMT.

Hey gang, it's your friends here at Odyssey Interactive with another micropatch for you all! As the name suggests, this patch is indeed micro! We've got some summery things in the mix on the way, so stay tuned for that!! For now. though, read these patch notes. It's required by law.

STRIKERS

Dubu icon.png Dubu

The boy is still dominating the net with no regard for human, or opposing giant hamster thing, life.

  • ROLLOUT [PRIMARY]
    • Cooldown :: 8s → 9s

Era icon.png Era

We created a new stagger grouping in the last micropatch for Kai, Juno, and Finii. Era should fit in this grouping better than the heavy weights she was previously with.

  • Stagger Growth over levels :: 500 → 425

Juno icon.png Juno

Juno doesn't excel at dishing out damage but she should excel at avoiding it. Giving her some more opportunities to be elusive.

  • BLOB BOUNCE [SECONDARY]
    • Cooldown :: 10s → 9s


GEAR AND AWAKENINGS

One-Two Punch has notable high moments (like Juliette looking at you sideways) but despite some of its best users being great in the meta, it wasn't performing great on a whole. We're boosting its brawlin' effect a tiny bit but amping up its Core Hit a bigger bit so it can be used for goals or powerful passes too!

  • One-Two Punch
    • Hit amplifier for second hit within 2.5s :: 25% → 30%
    • Core Hit amplifier :: 5% → 15%

Rapid Fire used to be a go-to pickup. Ole reliable. Nowadays, it's bland, overshadowed, and weaker than other options. We're bumping up the rapidity of the fire so it will get rapidly selected in drafts.

  • Rapid Fire
    • PRIMARY cooldown reduction :: 33% → 40%

The pancakes withstood the previous nerf and remained one of the best pickups in the game. We're toning down the reward for stacking up once again.

  • Stacks on Stacks
    • Speed per Stack :: .15% → .12% (30% Speed at Max Stacks → 24%)

Charges are real powerful! We're reducing the extra sweetness of Twin Drive to make up for it. Primetime is in our sights, but it needs more extreme work. That'll be in the coming larger patch.

  • Twin Drive
    • SECONDARY cooldown reduction :: 10% → 5%