Omega Strikers - July 6th Update - New Maps and More - Patch Notes

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This official update post is copied verbatim from the Omega Strikers Steam page:
https://store.steampowered.com/news/app/1869590/view/3649653272196068623
It is copyrighted by Odyssey Interactive.
It was added on 6 July 2023 @ 12:00 AM GMT.

Hey core buds! We're out here with patch 2.3 and it's looking noice. We've got someone new one the way, a new game mode with 4 new maps, balance changes, and more! Someone has been causing havoc all over the Omega Strikers sphere with her hijinks, but the We've also got a couple more things headed your way - things like awakening changes, matchmaking adjustments, bug fixes, and more! So read everything! Or watch the whole Core Chat video!! Okay, let's get STARTED.

SYSTEM CHANGES

MAPS AND MODES

High Tea Hijinx

Someone finessed, flipped, and faked out people on a new mode full of fantastic freedom. The mode features 4 new wild maps!! Strikers will battle it out in insane new environments in a first-to-3 frantic showdown.
The 4 maps:

  • Flipped
  • Corner Pocket
  • Back to Back
  • About Face

All Strikers on the map will have their own Hijinx buff which will grant the following:

  • 125 Move Speed
  • 75 Power
  • 30 Ability Haste
  • 35% Size
    • Note: the maps are larger so the size isn't particularly apparent but missiles and movement abilities cover relatively less distance
  • Increased in-game experience gain.

UI / Systems

  • Updated Strike Shot indicator for mobile and console
  • Emote Muting!
    • Check it out on the scoreboard!
  • Updated Voiceover logic
    • Strikers will now more frequently play their VO to allies and enemies when using their Specials
      • Octavia and Rune in particular will ALWAYS play their VO to help assist for counterplay purposes

Ranked

  • Decay
    • We've added a rank decay system for challenger and above.
    • You can bank up some days depending on your rank.
      • You'll decay LP per day if you don't have any days banked.
    • You'll lose previously banked days when you promote.
  • High MMR central server
    • Challenger and above

Skins/Content

  • Delicious new Juno flavors! (DO NOT EAT HER)
    • Taro
    • Pumpkin
    • Milk Tea
    • Matcha
  • Gamer Juliette
  • Dubu Barista emote
  • New Titles!
    • Tea Time Tussle - Boba
    • Tea Time Tussle - Jelly
    • Tea Time Tussle - Caffeinated
    • Event - Ignited

STRIKERS

[NEW] Finii

Finii really puts the 'magic' in "magician" by bringing her pranks and sleight of hand to Core Strike! This tenacious trickster can round out any team by offering long-range poke damage and some rather... unique new forms of utility. Finii's got some cards up her sleeve that can reverse course, a trick to amplify the damage her team does to enemy players, and can conjure a hypnotic (and explosive!) gravity well that pushes our game's physics system to its limits. If you want to steal the show with Finii, you'll need to think two steps ahead!

  • Misdirection [PRIMARY] - [PROJECTILE]
    • Empowered PvP Knockback and Damage :: 250 (+125% Power)
    • Empowered Core Knockback :: 1405 (+212.5% Power)
    • Light hit reduction :: 50%

Launch a decelerating projectile that hits the first enemy struck. After reaching its apex, it rapidly reverses course and hits harder.

  • Double Take [SECONDARY] - [IMPACT] [DEBUFF]
    • PvP Knockback and Damage :: 140 (+70% Power)
    • Core Knockback :: 1260 (+140% Power)

Deploy a poof of smoke at a target location, dealing a LIGHT hit to enemies and causing them to take 30% more damage from all sources for 4s.

  • Big Finish [SPECIAL] - [IMPACT] [CREATION]
    • PvP Knockback and Damage :: 180 (+90% Power)
    • Core Knockback :: 1500 (+425% Power)

Conjure a gravity well at a target location, slowing and pulling enemies towards its center point. After 2.25s or upon recast, the well explodes, hitting enemies away.

Atlas icon.png Atlas

Atlas is returning to his lab to soup up his Projection. He's been a tiny bit behind other meta goalies so we're giving him some more aggressive options.

  • Astral Projection [PRIMARY]
    • PvP Knockback and Damage :: 160 (+80% Power) → 170 (+85% Power)
    • Core Knockback :: 1300 (+160% Power) → 1320 (+170% Power)

Drek'ar icon.png Drek'ar

Drek'ar has been a high MMR staple for a while and has made good tournament showings. He cloaked away from nerfs last patch but can't escape our aim this time.

  • Molten Bolt [SPECIAL]
    • PvP total DoT damage :: 200 (+100% Power) → 180 (+90% Power)

Luna icon.png Luna

Sibling buffs! Atlas didn't want to leave his sister in the dust, so he tinkered with her gear too. Hopefully now when she takes the ultimate risk of launching herself at an enemy, it'll pay off!

  • B.O.O.S.T. [SECONDARY]
    • Cooldown :: 14s → 12s
    • PvP Knockback and Damage :: 210 (+105% Power) → 220 (+110% Power)
    • Core Knockback :: 1385 (+202.5% Power) → 1390 (+205% Power)

Rasmus icon.png Rasmus

The Pendulum has finally swung the other way. After bribing his way into numerous buffs, Rasmus then had the AUDACITY to show off at the tournament stage with his advantaged cooldowns and consistency. We're pulling them back in line.

  • Whiplash [SECONDARY]
    • Cooldown :: 14s → 16s
  • Pendulum Swing [PRIMARY]
    • Cooldown :: 7.5s → 8s

X icon.png X

X can still make a game all about himself when he gets the right Awakenings, so we're treading lightly and letting him stampede over enemies slightly more.

  • Bull Rush [SECONDARY]
    • Cooldown :: 15s → 14s

AWAKENINGS

Infinite Awakenings are gone.
We found that the negatives outweighed the purpose it served, which was a safety measure to ensure that players had a higher chance of grabbing a usable Awakening. We want players who succeed in a draft to always feel like their success matters, which failed too often when the best choice was an Infinite Awakening. Additionally, strategies could become too easy to shut down (via infinite Unstoppable, for instance) or too overbearing (like infinite Stinger). While we want Awakenings to change the experience of the game, the shared choices should only be presented at the beginning of the game so you can plan around them with your picks and bans.

BUG FIXES

  • Fire Up! will no longer grant double energy at round start under some circumstances.
    • The tooltip also now accurately shows how much energy is shared with the team on use of Energy Burst
  • Rune's Shadow Swap (SECONDARY) will now work in Practice mode
  • Certain abilities will no longer bring the Core to a halt when using a gamepad
  • Knockbacks that knock you directly away from a KO zone will no longer knock your striker out (most relevant to Ai.Mi's App map)
  • Cast to Last no longer appears as having no effect for Vyce in awakening draft.
  • Eject button now works with Octavia's secondary
  • Vyce Special no longer casts on release if you attempt to cast any other abilities during the channel
  • Players will no longer consistently go into loading screen and get kicked back to main menu.
  • Alternate language unicode symbols are now useable in name creation.