Drek'ar
Drek'ar is a Striker in Omega Strikers.
A soldier from a distant world, Drek'ar calls upon his past training to ambush his opponents and blast them off the field.
Abilities
Strike | |
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MELEE | |
Knock the Core in a direction with a LIGHT MELEE hit. | |
Cooldown | 0.9s |
Core Knockback | 1230 + 125% ![]() |
Player Knockback | 150 + 75% ![]() |
Damage | 75 + 37% ![]() |
Range | 250 (diameter) |
Evade | |
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When not fully charged, spend Energy to briefly become ELUSIVE, avoiding all incoming damage and knockbacks. Casting an ability ends this effect early. Gains additional effects if cast with 100% Energy. | |
Cooldown | 3s |
Notes | |
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Energy Burst | |
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Spend all of your Energy to EVADE and unleash an additional burst of power. This knocks back and stuns enemies momentarily, briefly grants you exclusive control of the Core, and dramatically increases the power of your next hit against it. | |
Cooldown | 3s |
Player Knockback | 200 + 100% ![]() |
Damage | 200 + 100% ![]() |
Notes | |
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Lock and Load | |
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MELEE IMPACT PROJECTILE | |
Blast nearby enemies with a powerful cone of energy that extends into LIGHT hit bullets. 2 charges. | |
Cooldown | 9s |
Core Knockback | 1320 + 170% ![]() |
Player Knockback | 170 + 85% ![]() |
Damage | 170 + 85% ![]() |
Notes | |
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Xeno Cloak | |
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BUFF HASTE | |
Become invisible and gain 50% Speed for 1s. Using an ability during this invisibility will reveal you and make that ability hit 25% harder (12.5% to Core). | |
Cooldown | 12s |
Notes | |
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Molten Bolt | |
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PROJECTILE DEBUFF | |
Launch a sticky bomb that hits and burns the first enemy struck for 2.5s, slowing and damaging them over time. The effect can spread to nearby enemies. | |
Cooldown | 30s |
Core Knockback | 1400 + 209% ![]() |
Player Knockback | 140 + 70% ![]() |
Damage | 60 + 30% ![]() |
Notes | |
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Awakenings
The following awakenings are ineffective on Drek'ar:
- Monumentalist
- Timeless Creator
Stats
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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1300 | 1341 | 1383 | 1424 | 1466 | 1508 | 1550 | 1591 | 1633 | 1675 |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 |
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460 | 460 | 460 | 460 | 460 | 460 | 460 | 460 | 460 | 460 |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Lore
Even the boldest strikers in the Pro League are intimidated by Drek'ar. His tactical playstyle can foil the best laid plans. When Drek'ar cloaks into invisibility, every striker knows it's only a matter of time before he's blasting them, or their team, out of the arena.
Drek'ar is a seasoned soldier - he was raised in a militaristic alien society focused exclusively on expansion. He took part in dozens of invasions, conquering planet after planet for his generals' empire. While he was proud of his people and their achievements, Drek'ar never quite felt right about this conquest. There was something unsettling about it all - was acting as a tool for the empire all he was good for?
During one of these invasions in a solar system close to Earth's, Drek'ar's transport pod malfunctioned. He was thrown off course and crash-landed onto Earth. He tried to reestabilish contract with his fleet, but found that his communication devices had been damaged in the crash and would require serious repairs. He was left stranded on an alien world.
Drek'ar came into contact with humans and was seen as an extraterrestrial threat, a creature to be feared. But one saw him differently - Atlas was fascinated by Drek'ar. He taught Drek'ar human language, culture, and customs, among which was playing Corestrike. Drek'ar experienced "play" for the sake of fun, something that felt exhilaratingly alien to him. He admired humans and respected their focus on play rather than conquest and domination. Drek'ar stopped attempting to repair his communicator and resolved to stay on Earth.
Humans haven't been so quick to accept Drek'ar. Many still view him as a threat, a dangerous invader plotting nefarious schemes. After he qualified for the Pro League, many called for him to be banned from the game. But Drek'ar soldiers on, hoping that one day the world may accept him.
Gallery
Emotes
For all Emotes and how to unlock them, see: Emotes
Expressions
Titles
For all Titles and how to unlock them, see: Player_Titles
- Space Invader (Reach Tier 9 on
Drek'ar)
Nameplates
For all Nameplates and how to unlock them, see: Player_Cards
Skins
Concept Art
Character trailer
Quotes
See: Drek'ar/Quotes
Trivia
See: Drek'ar/Trivia
Patch History
Omega Strikers - April 12th Update - Season 3! - Update Notes
- Base Stats
- Stager :: 1200 → 1300
- Speed :: 450 → 460
- Power :: 100 → 90
- Stagger Growth :: 500 → 375
- Lock and Load [PRIMARY]
- Cooldown :: 8 → 9
- Xeno Cloak [SECONDARY]
- Rework: Become invisible and gain 50% Speed for 1s. Using an ability during this invisibility will reveal you and make that ability hit 25% harder (12.5% to Core).
- The tooltip in-game is wrong for that, don't worry about it. It's right.
- Rework: Become invisible and gain 50% Speed for 1s. Using an ability during this invisibility will reveal you and make that ability hit 25% harder (12.5% to Core).
- LOCK AND LOAD [PRIMARY]
- Cooldown 7.5s → 8s
- MOLTEN BOLT [SPECIAL]
- PVP Knockback :: 120 (+60% Power) → 140 (+70% Power)
- Damage and Core Knockback unchanged
- [BUGFIX] No longer spawns behind him.
- As a result, max range :: 900 → 950
- Base Stagger :: 1125 → 1200
- Molten Bolt [SPECIAL]
- PvP total DoT damage :: 200 (+100% Power) → 180 (+90% Power)
- Molten Bolt [SPECIAL]
- [BUGFIX] No longer gains CREATION benefits for the ability
- Base Stats
- Starting Base Stagger
- Increased from 1100 → 1125
- Stagger at Max Level
- Increased from 1600 → 1625
- Starting Base Power
- Increased from 50 → 100
- Power at Max Level
- Reduced from 120 → 100
- Speed at Max Level
- Reduced from 550 → 450
- Cooldown Rate at Max Level
- Reduced from 40 → 0
- Starting Base Stagger
- Lock and Load [PRIMARY]
- Cooldown Increased from 7s → 7.5s
- Core Knockback: 990 + 375% Power → 1320 + 170% Power
- Player Knockback & Damage: 200 + 100% → 170 + 85% Power
- Molten Bolt [SPECIAL]
- Core Knockback: 945 + 355% Power → 1400 + 209% Power
- Player Damage: 120 + 60% Power → 60 + 30% Power
- Base Stats
- Starting Max Stagger
- Reduced from 1200 → 1100
- Stagger at Max Level :: Reduced from 1700 → 1600
- Starting Max Stagger
- Lock and Load (PRIMARY)
- Total Channel Time :: Increased from 0.15s → 0.25s
- Hit box and missiles still become active in the first 0.15s
- Animation adjusted to better fit the 0.1s extra time Drek'ar must stand still after firing.
- Molten Bolt [SPECIAL]
- No longer spreads from infected targets if they're Elusive, Banished, or Knocked Out
- Base stagger increased: 1,100 → 1,200
- Xeno Cloak (SECONDARY)
- BUFF duration : 1.25 → 1
- [BUGFIX] : Fixed SFX for Drek'ar
- BUFF duration : 1.25 → 1
- Molten Bolt (SPECIAL)
- DEBUFF duration : 2.5 → 2