Omega Strikers - December 15th Micropatch - Update Notes

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This official update post is copied verbatim from the Omega Strikers Steam page:
https://store.steampowered.com/news/app/1869590/view/3873722747061104151
It is copyrighted by Odyssey Interactive.
It was added on 2 November 2023 @ 12:00 AM GMT.

Omega Strikers - December 15th Micropatch | Update Notes Hey gang!

So let me start this out with a quick note: Sonii was pretty clumsy the other day and accidentally flew into some power lines on the way to the office, so we won't have a video for you all while she recovers... NONETHELESS, we've got a quick Micropatch for you all today with a couple little tweaks for your favorite characters. Not a HUGE change list, but we're tweaking a couple characters and awakenings so you'll want to check it out ANYWAY!!

Okay. Let us begin!


Strikers

Asher icon.png Asher

The buff lady needs a buff because recently the buff lady was not so buff.

  • BREAKTHROUGH [SECONDARY]
    • Cooldown :: 17s → 15s

Finii icon.png Finii

We hit this brat with some damage nerfs a couple patches ago, so now she's a little weak. She'll get some correction in terms of a buff in a different aspect.

  • TRIPLE TAKE [SECONDARY]
    • Cast range :: 850 → 900

Juno icon.png Juno

Juno strong. All around. Strong. Blob goal. This help.

  • BLOB BOUNCE [SECONDARY]
    • Cooldown :: 9s → 11s

Kazan icon.png Kazan

Following his mini-rework type beat, we observed he landed pretty much where we wanted, but his numbers looked strong, most notably at higher skill levels. He was also giga brawling a lot.

  • CROOKED LEVERAGE [CLOSED PRIMARY]
    • Cooldown :: 7.5s → 8.5s
    • PvP damage :: 110 (+55% Power) → 100 (+50% Power)
    • Knockback values unchanged
  • THE SLIP/POP-UP[CLOSED SECONDARY SPECIAL COMBO]
    • PvP damage and knockback :: 120 (+60% Power) → 110 (+55% Power)
    • Core knockback :: 1220 (+120% Power) → 1200 (+110% Power)

Luna icon.png Luna

Luna is pretty strong and manages to get goals or KOs from fishing for frequent across-map B.O.O.S.Ts.

  • B.O.O.S.T. [SECONDARY]
    • Cooldown :: 12s → 15s

Mako icon.png Mako

Makos were using Drum and Base as an instant era-like buff which was pretty strong (and in this community manager's opinion, CRINGE). We're adjusting that to change the behavior but buffing her primary to compensate.

  • DRUM AND BASE [SECONDARY]
    • Size and Haste linger after cast :: 1.5s → 0.5s
    • Duration while channeling unchanged
  • PERFECT PITCH [PRIMARY]
    • Minimum hold duration for projectile :: 0.25s → 0.15s
    • Projectile range increased slightly at all points in the cast
    • Minimum range :: 258.75 → 270
    • Maximum range :: 1310 → 1367

Rune icon.png Rune

Rune was STRONG. We made him LESS STRONG. But it might've been a little too LESS STRONG. This should help balance him out a touch.

  • SHADOW STEP [SECONDARY]
    • Cooldown :: 12 → 10

X icon.png X

He's strong, but not that popular (based on Pick rate. In the world, he's definitely stupid popular I mean look at him.) This nerf will help bring him back to a nice even state.

  • BELL RINGER [PRIMARY]
    • PvP damage and knockback :: 200 (+100% Power) → 190 (+95% Power)
    • Core knockback :: 1380 (+200% Power) → 1360 (+190% Power)
  • BULL RUSH [SECONDARY]
    • PvP damage and knockback :: 220 (+110% Power) → 210 (+105% Power)
    • Core knockback :: 1390 (+205% Power) → 1385 (+202.5% Power)


GEAR AND AWAKENINGS

I wanted Rapid Fire again. What are you gonna do about it, punk?

  • ROTATED OUT: Perfect Form
  • ROTATED IN: Rapid Fire

Demolitionist was just straight up pretty strong.

  • Demolitionist
    • Cooldown refund :: 8s → 6s

Wake up babe new Slick Kicks 2 just dropped.

  • Fight or Flight
    • Speed boost duration :: 1.5s → 1.75s

Reverberation wasn't at its peak performance, now it is. Hopefully.

  • Reverberation
    • Cooldown Rate per 100 Stagger :: 1.15 → 1.25

Specialized Training? More like Unspecialized Training. Hey Siri what's the opposite of specialized

  • Specialized Training
    • Special PvP hit modifier :: +50% → +40%
    • Special Core hit modifier :: +10% → +8%

Stag Swag was too strong at higher elos, but too weak at lower elos.

  • Stagger Swagger
    • Base speed :: 10% → 12%
    • Heal per second at low health :: 200 → 150