Omega Strikers - December 15th Micropatch - Update Notes
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Omega Strikers - December 15th Micropatch | Update Notes Hey gang!
So let me start this out with a quick note: Sonii was pretty clumsy the other day and accidentally flew into some power lines on the way to the office, so we won't have a video for you all while she recovers... NONETHELESS, we've got a quick Micropatch for you all today with a couple little tweaks for your favorite characters. Not a HUGE change list, but we're tweaking a couple characters and awakenings so you'll want to check it out ANYWAY!!
Okay. Let us begin!
Strikers
Asher
The buff lady needs a buff because recently the buff lady was not so buff.
- BREAKTHROUGH [SECONDARY]
- Cooldown :: 17s → 15s
Finii
We hit this brat with some damage nerfs a couple patches ago, so now she's a little weak. She'll get some correction in terms of a buff in a different aspect.
- TRIPLE TAKE [SECONDARY]
- Cast range :: 850 → 900
Juno
Juno strong. All around. Strong. Blob goal. This help.
- BLOB BOUNCE [SECONDARY]
- Cooldown :: 9s → 11s
Kazan
Following his mini-rework type beat, we observed he landed pretty much where we wanted, but his numbers looked strong, most notably at higher skill levels. He was also giga brawling a lot.
- CROOKED LEVERAGE [CLOSED PRIMARY]
- Cooldown :: 7.5s → 8.5s
- PvP damage :: 110 (+55% Power) → 100 (+50% Power)
- Knockback values unchanged
- THE SLIP/POP-UP[CLOSED SECONDARY SPECIAL COMBO]
- PvP damage and knockback :: 120 (+60% Power) → 110 (+55% Power)
- Core knockback :: 1220 (+120% Power) → 1200 (+110% Power)
Luna
Luna is pretty strong and manages to get goals or KOs from fishing for frequent across-map B.O.O.S.Ts.
- B.O.O.S.T. [SECONDARY]
- Cooldown :: 12s → 15s
Mako
Makos were using Drum and Base as an instant era-like buff which was pretty strong (and in this community manager's opinion, CRINGE). We're adjusting that to change the behavior but buffing her primary to compensate.
- DRUM AND BASE [SECONDARY]
- Size and Haste linger after cast :: 1.5s → 0.5s
- Duration while channeling unchanged
- PERFECT PITCH [PRIMARY]
- Minimum hold duration for projectile :: 0.25s → 0.15s
- Projectile range increased slightly at all points in the cast
- Minimum range :: 258.75 → 270
- Maximum range :: 1310 → 1367
Rune
Rune was STRONG. We made him LESS STRONG. But it might've been a little too LESS STRONG. This should help balance him out a touch.
- SHADOW STEP [SECONDARY]
- Cooldown :: 12 → 10
X
He's strong, but not that popular (based on Pick rate. In the world, he's definitely stupid popular I mean look at him.) This nerf will help bring him back to a nice even state.
- BELL RINGER [PRIMARY]
- PvP damage and knockback :: 200 (+100% Power) → 190 (+95% Power)
- Core knockback :: 1380 (+200% Power) → 1360 (+190% Power)
- BULL RUSH [SECONDARY]
- PvP damage and knockback :: 220 (+110% Power) → 210 (+105% Power)
- Core knockback :: 1390 (+205% Power) → 1385 (+202.5% Power)
GEAR AND AWAKENINGS
I wanted Rapid Fire again. What are you gonna do about it, punk?
- ROTATED OUT: Perfect Form
- ROTATED IN: Rapid Fire
Demolitionist was just straight up pretty strong.
- Demolitionist
- Cooldown refund :: 8s → 6s
Wake up babe new Slick Kicks 2 just dropped.
- Fight or Flight
- Speed boost duration :: 1.5s → 1.75s
Reverberation wasn't at its peak performance, now it is. Hopefully.
- Reverberation
- Cooldown Rate per 100 Stagger :: 1.15 → 1.25
Specialized Training? More like Unspecialized Training. Hey Siri what's the opposite of specialized
- Specialized Training
- Special PvP hit modifier :: +50% → +40%
- Special Core hit modifier :: +10% → +8%
Stag Swag was too strong at higher elos, but too weak at lower elos.
- Stagger Swagger
- Base speed :: 10% → 12%
- Heal per second at low health :: 200 → 150