Kazan
Cost
50,000
Aliases
The Frenzied Enforcer
Likes
Calligraphy, Rice Cakes, Rollercoasters
Release Date
August 24, 2023
Kazan is a wild stance dancer who utilizes an umbrella to do his dirty deeds.
Abilities
Press the Point MELEE Melee
A type of hit that scales with the striker's size. Strikes, dashes and most short-ranged abilities are considered MELEE hits
Knock the Core with a LIGHT hit that has greater force generated by the point of the umbrella. Cooldown 0.9s Core Knockback 1230 + 145% Player Knockback 150 + 75% Damage 75 + 37% Ability Details Only usable with the Umbrella closed. Shares cooldown timer with Strike .
Strike MELEE Melee
A type of hit that scales with the striker's size. Strikes, dashes and most short-ranged abilities are considered MELEE hits
Knock the Core in a direction with a LIGHT MELEE hit. Cooldown 0.9s Core Knockback 1230 + 125% Player Knockback 150 + 75% Damage 75 + 37% Range 250 (diameter) Ability Details Only usable with the Umbrella open. Lingers for ~0.15s.
Evade When not fully charged, spend Energy to briefly become ELUSIVE, avoiding all incoming damage and knockbacks. Casting an ability ends this effect early. Gains additional effects if cast with 100% Energy. Cooldown 3s Ability Details Requires and uses 25 Energy (1 bar). Elusive duration: 1.5s. Using any ability cancels the effect early. Automatically uses Energy Burst instead when used with 75 Energy (3 bars).
Energy Burst Spend all of your Energy to EVADE and unleash an additional burst of power. This knocks back and stuns enemies momentarily, briefly grants you exclusive control of the Core, and dramatically increases the power of your next hit against it. Cooldown 3s Player Knockback 200 + 100% Damage 200 + 100% Ability Details Requires and uses 75 Energy (3 bars). Elusive duration: 1.5s. Using any ability cancels the effect early. Hitting the Core while it is under your exclusive control increases the Core Knockback of the hit by 50%, as well as the Knockback cap. Grants energy on a hit, which is given after the 75 is spent to use the ability. Size does not increase radius. Only affected by Power and generic damage %.
Crooked Leverage MELEE Melee
A type of hit that scales with the striker's size. Strikes, dashes and most short-ranged abilities are considered MELEE hits
, IMPACT Impact
A type of hit that is capable of affecting 2 or more targets simultaneously. Commonly referred to as "area of effect" or AOE
Hook all enemies in a line towards you. Cooldown 10s Core Knockback 1056 + 136% Player Knockback 250 + 125% Damage 100 + 50% Hit type Light Ability Details Only usable with the Umbrella closed. Channel time 0.15 seconds. If crooked leverage hits no targets when activated, it will continue to linger for 0.35s.The linger will end early as soon as a target enters it’s area and gets hit. Kazan becomes actionable as soon as the ability lands on a target (or when the linger ends if not).
Top Spin MELEE Melee
A type of hit that scales with the striker's size. Strikes, dashes and most short-ranged abilities are considered MELEE hits
, IMPACT Impact
A type of hit that is capable of affecting 2 or more targets simultaneously. Commonly referred to as "area of effect" or AOE
LIGHTLY hit all enemies in a line, pushing them towards the top of the umbrella. The umbrella will then spin rapidly, dealing multiple LIGHT hits leading up to a final, more powerful flourish. Cooldown 14s Core Knockback 90 + 10% Player Knockback 4 + 2% Damage 4 + 2% Hit type Light Ability Details Only usable with the Umbrella open. Top spin has 3 parts: The Shaft , the Spin , and the Push . Goes on CD once Kazan has finished casting.
Top Spin MELEE Melee
A type of hit that scales with the striker's size. Strikes, dashes and most short-ranged abilities are considered MELEE hits
, IMPACT Impact
A type of hit that is capable of affecting 2 or more targets simultaneously. Commonly referred to as "area of effect" or AOE
LIGHTLY hit all enemies in a line, pushing them towards the top of the umbrella. The umbrella will then spin rapidly, dealing multiple LIGHT hits leading up to a final, more powerful flourish. Cooldown 14s Core Knockback 660 + 100% Player Knockback ??? + ??% Damage 4 + 2% Hit type Light Ability Details Uniquely will deal PvP knockback that is exactly what is needed to push the target to the end of the umbrella (accounts for size!).BUG: When hitting multiple targets, the knockback addition may fail. Also, has unique hit detection for the core; the end of the shaft will only deal the spin’s Core KB.This is to prevent “overshooting” the spin’s hitbox (though this is still possible). Only the shaft hitbox is considered an “Impact” and a “Primary”.
Top Spin MELEE Melee
A type of hit that scales with the striker's size. Strikes, dashes and most short-ranged abilities are considered MELEE hits
LIGHTLY hit all enemies in a line, pushing them towards the top of the umbrella. The umbrella will then spin rapidly, dealing multiple LIGHT hits leading up to a final, more powerful flourish. Cooldown 14s Core Knockback 100 + 10% Player Knockback 4 + 2% Damage 4 + 2% Hit type Light Ability Details Hits twice. Stalls the Core.Knockback direction is towards the center of the spin’s hitbox. Not considered an Impact nor a Primary .
The Slip DASH Dash
a type of MOVEMENT ABILITY that causes the Striker to dash in a fixed direction and speed
Dash a short distance, passing by all targets. Cooldown 11s Ability Details Only usable with the Umbrella closed. All other abilities are usable during the dash.
Carried Away DASH Dash
a type of MOVEMENT ABILITY that causes the Striker to dash in a fixed direction and speed
Float up in the air, becoming Elusive. Elusive targets are invulnerable and untargetable. Cooldown 15s Ability Details Only usable with the Umbrella open. Elusive duration: 1.5s. The distance traveled while elusive benefits from dash/blink range. Only Maddening Descent is usable during the float.
Pop / Retract Pop open or Retract the Umbrella, unlocking a different set of abilities per form. Cooldown 1.5s Ability Details
Pop-Up MELEE Melee
A type of hit that scales with the striker's size. Strikes, dashes and most short-ranged abilities are considered MELEE hits
, IMPACT Impact
A type of hit that is capable of affecting 2 or more targets simultaneously. Commonly referred to as "area of effect" or AOE
During The Slip, popping the Umbrella will hit all nearby enemies and stop the dash. Cooldown 1.5s Core Knockback 1200 + 110% Player Knockback 110 + 55% Damage 110 + 55% Hit type Light Ability Details
Maddening Descent DASH Dash
a type of MOVEMENT ABILITY that causes the Striker to dash in a fixed direction and speed
, MELEE Melee
A type of hit that scales with the striker's size. Strikes, dashes and most short-ranged abilities are considered MELEE hits
, IMPACT Impact
A type of hit that is capable of affecting 2 or more targets simultaneously. Commonly referred to as "area of effect" or AOE
Leap higher and then dive down, slamming all enemies when landing. Cooldown 1.5s Core Knockback 1387.5 + 203.75% Player Knockback 215 + 107.5% Damage 215 + 107.5% Hit type Normal Ability Details Only usable when using Carried Away .Cuts the dash/elusive short (with a slight delay). Retracts the Umbrella after usage. Hitbox size: 350. Benefits from Dash/Blink range, but not the damage bonus from "Super Surge". Shares cooldown timer with Pop / Retract and Pop-Up . If cast into terrain, Kazan will return to his original location rather than the nearest available point to said terrain. There is a brief period where Kazan can cast Top Spin immediately following this ability, before he is forced to switch into closed form.Kazan will be in closed form after the open primary completes.
Awakenings
The following awakenings are ineffective on Kazan:
Cast to Last
Missile Propulsion (Can only apply to Strike Shot Gear)
Monumentalist
Timeless Creator
Stats
Level
1
2
3
4
5
6
7
8
9
10
Stagger
1100
1141
1183
1224
1266
1308
1350
1391
1433
1475
Power
95
95
95
95
95
95
95
95
95
95
Speed
445
445
445
445
445
445
445
445
445
445
Cooldown
0
0
0
0
0
0
0
0
0
0
Lore
Kazan' s wild playstyle can leave you breathless in more ways than one. While he wields an umbrella, don't underestimate the power with which he will happily send opponents flying out of the arena. His flexibility and dexterity give him the capability to go toe to toe with even the strongest of strikers in a brawl and keep opponents guessing what exactly he'll do next.
Kazan grew up with few friends apart from his beloved older sister. From a young age she was frail and sickly, and would encourage Kazan to chase after his dreams and passions in a way she would never be able to. The two were inseparable and cared for each other deeply, each trying to make sure the other lived the best life they could. At their school, Kazan' s sister was an easy target for being bullied or picked on, and often found herself the butt of cruelty only children could concoct.
The two lived in a rainy city where, throughout the year, storms and downpours were commonplace. Kazan would often carry an umbrella over his sister's head as they walked to school to keep her safe from the elements. On one particularly rainy day a group of his sister's peers rode by on bikes, circling Kazan and his sister and hurling all manner of insults at them. While his sister told him to ignore their taunting, something broke inside of Kazan . He deftly knocked one of the bullies off their bike, then proceeded to beat him senseless with the umbrella. Kazan' s senses blurred and the heat of rage surged through him - as he hit the bully harder and harder, again and again, he felt an indescribable pleasure. His sister begged him to stop, but her cries couldn't break him out of the frenzy.
The other bullies, fearful of Kazan , fled the scene. As Kazan calmed down and a realization of his actions began to set in he felt a wall of guilt and disgust building inside of him. He finally paid attention to his sister's cries and noticed that as he had lost his senses his sister had lost her protection from the rain. The direct exposure to the downpour caused her to catch a severe cold that exacerbated her illness and forced her to be hospitalized. As she sat on the brink of life in the hospital bed, Kazan blamed himself and vowed he would always protect her in the future.
As the years went by, his sister's illness got progressively worse and doctors could find no cure. Kazan had heard whispers of Rasmus , the scion of Clarion Corp, experimenting with Omega energy and curing all manner of illnesses. He approached Rasmus and struck a bargain - if Kazan would accept any and all jobs Rasmus presented, Rasmus would seek to find a cure for his sister. Kazan found himself to be quite skilled at the work Rasmus would assign. Over time the jobs became more brutal, but Kazan found himself enjoying it commensurately. While Kazan has never rejected a job, even playing Corestrike for the Clarion Corp team, Rasmus has yet to cure his sister.
Kazan is on the edge of losing his patience, being driven toward new heights of mania as his sister's life hangs in Rasmus' hands.
Gallery
Skins
Concept Art
Quotes
See: Kazan/Quotes
Trivia
See: Kazan/Trivia
Patch History
2025-05-15
Carried Away [OPEN SECONDARY]
2025-04-17
Press the Point [CLOSED form Strike]
Core Knockback :: 1300 + 150% → 1230 + 145%
2025-03-06
Base Stats
Speed :: 440 → 445
Power :: 90 → 95
2024-08-29
Base Stats
Crooked Leverage [PRIMARY - CLOSED]
Omega Strikers - April 12th Update - Season 3! - Update Notes
Base Stats
Power :: 100 → 90
Stagger :: 1200 → 1100
2024-02-14
CARRIED AWAY / MADDENING DESCENT [OPEN SECONDARY SPECIAL COMBO]
Cooldown :: 15 → 16
PvP Damage & Knockback :: 230 (+115% Power) → 215 (+107.5% Power)
Core Knockback 1395 (+207.5% Power) → 1387.5 (+203.75% Power)
Base hitbox size :: 420 → 350
[BUGFIX] Now scales properly with size.
THE SLIP [CLOSED SECONDARY]
2024-01-10
CROOKED LEVERAGE [CLOSED PRIMARY]
2023-12-15
CROOKED LEVERAGE [CLOSED PRIMARY]
Cooldown :: 7.5s → 8.5s
PvP damage :: 110 (+55% Power) → 100 (+50% Power)
Knockback values unchanged
THE SLIP/POP-UP[CLOSED SECONDARY SPECIAL COMBO]
PvP damage and knockback :: 120 (+60% Power) → 110 (+55% Power)
Core knockback :: 1220 (+120% Power) → 1200 (+110% Power)
2023-11-30
CROOKED LEVERAGE [CLOSED PRIMARY]
Hit type :: Normal → Light (<- this is important)
PvP damage :: 140 (+70% Power) → 110 (+55% Power)
PvP knockback (if staggered) :: 170 (+85% Power) → 250 (+125% Power)
Core knockback Unchanged
Cooldown :: 11s → 7.5s
Channel time :: 0.2 → 0.15
Linger time :: 0.5 → 0.35
THE SLIP/POP-UP [CLOSED SECONDARY SPECIAL COMBO]
Hit type :: Normal → Light (<- this is important)
PvP damage & knockback :: 140 (+70% Power) → 120 (+60% Power)
Core knockback :: 1260 (+140% Power) → 1220 (+120% Power)
Cooldown :: 11s → 10s
Hitbox size :: 350 → 475
[BUGFIX] Super Surge no longer amplifies Pop-Up’s damage.
[BUGFIX] No longer instantly warps to the maximum range of dash if dash attack special is triggered while in terrain.
TOP SPIN [OPEN PRIMARY]
PvP damage & knockback :: 170 (+85% Power) → 220 (110% Power)
Core knockback :: 1320 (+170% Power) → 1390 (205% Power)
Push effect prior to final hit :: Reduced by 60%
Improved ability to capture core during the spin.
CARRIED AWAY / MADDENING DESCENT [OPEN SECONDARY SPECIAL COMBO]
PvP damage & knockback :: 200 (+100% Power) → 230 (+120% Power)
Core Knockback :: 1380 (+200% Power) → 1395 (+207.5% Power)
2023-10-19
MADDENING DESCENT [OPEN SPECIAL COMBO]
PvP Damage and Knockback :: 180 (+90% Power) → 200 (+100% Power)
Core Knockback :: 1340 (+180% Power) → 1380 (+200% Power)
2023-09-01
The Slip [CLOSED SECONDARY]
Crooked Leverage [CLOSED PRIMARY]
Cooldown :: 10 → 11
Damage :: 170 (+85% Power) → 140 (+70% Power)
Knockback unchanged
Carried Away [OPEN SECONDARY]
Maddening Descent [OPEN SECONDARY + SPECIAL]
Player Damage + Knockback :: 200 (+100% Power) → 180 (+90% Power)
Core Knockback :: 1380 (+200% Power) → 1340 (+180% Power)
Base Stats
Stagger Gain Over Levels :: 500 → 375
2023-08-24