Asher
Abilities
Strike | |
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MELEE | |
Knock the Core in a direction with a LIGHT MELEE hit. | |
Cooldown | 0.9s |
Core Knockback | 1230 + 125% ![]() |
Player Knockback | 150 + 75% ![]() |
Damage | 75 + 37% ![]() |
Range | 265 |
Evade | |
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When not fully charged, spend Energy to briefly become ELUSIVE, avoiding all incoming damage and knockbacks. Casting an ability ends this effect early. Gains additional effects if cast with 100% Energy. | |
Cooldown | 3s |
Notes | |
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Energy Burst | |
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Spend all of your Energy to EVADE and unleash an additional burst of power. This knocks back and stuns enemies momentarily, briefly grants you exclusive control of the Core, and dramatically increases the power of your next hit against it. | |
Cooldown | 3s |
Player Knockback | 200 + 100% ![]() |
Damage | 200 + 100% ![]() |
Notes | |
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Barrier Beam | |
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MELEE IMPACT CREATION | |
Create a barrier while firing a blast that knocks away enemies near its center but deals a LIGHT hit to others. The barrier deals LIGHT hits and breaks when it touches an enemy. If cast on your side of the field, the barrier is larger and unbreakable. | |
Cooldown | 9s |
Core Knockback | 1330 + 175% ![]() |
Player Knockback | 175 + 87.5% ![]() |
Damage | 175 + 87.5% ![]() |
Notes | |
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Breakthrough | |
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DASH MELEE BUFF | |
Gain a defensive buff and charge forward, stopping on the first enemy hit and knocking nearby enemies back. The buff reduces your Strike cooldown while on your side of the field and grants 30% knockback resistance and 25% damage reduction for 5s. This buff is lost if you are staggered. | |
Cooldown | 15s |
Core Knockback | 1260 + 140% ![]() |
Player Knockback | 140 + 70% ![]() |
Damage | 140 + 70% ![]() |
Notes | |
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Pathsplitter | |
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PROJECTILE CREATION | |
Combine both shields and launch them forward. If they hit an enemy, they expand into a slow-moving, destructible barrier that can repeatedly hit enemies. Deals reduced damage after the first hit. | |
Cooldown | 40s |
Core Knockback | 793 + 38% ![]() |
Player Knockback | 100 + 50% ![]() |
Damage | 100 + 50% ![]() |
Notes | |
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Awakenings
Asher has the ability to take every awakening currently in the game.
Stats
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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1400 | 1455 | 1511 | 1566 | 1622 | 1678 | 1733 | 1789 | 1844 | 1900 |
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125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 |
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440 | 440 | 440 | 440 | 440 | 440 | 440 | 440 | 440 | 440 |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Lore
Asher cares about one thing above all else - family. Off the field, she's a loving older sister who would do anything for her younger siblings. On the field, she's an unbreakable wall that can stifle even the strongest advances of the opposing team.
Asher grew up on the rough side of Ahten city as the eldest sibling in a large family. She naturally took on the role of "leader" amongst her siblings, looking after them and guiding them on all sorts of adventures. They all looked up to her, hoping that one day they could be as cool as their big sis.
Coming from a big family who were tight on cash, Asher looked for ways she could bring home a little extra money to help out. She noticed that it was common for people to bet with their friends on the outcomes of Pro League matches and decided to capture the opportunity. She took to running a betting ring where people from all over Ahten city could gamble on the Pro League. She would take her profit from the ring and use it to care for her little brothers and sisters.
But Asher didn't realize what she was doing was technically illegal. Some salty gamblers reported her to the Ahten City Police, who promptly shut down her operation and slapped her with a hefty fine. Her younger siblings encouraged her to take a shot at competing in the Pro League to pay down the fine, believing there was nothing their older sister couldn't do.
In the amateur leagues, Asher stumbled across the duo of Luna and
Juno. They reminded her of her family and she couldn't resist taking them under her wing. Surprisingly, the team found instant synergy and managed to qualify for the Pro League, where they now stand to prove themselves against the game's greatest ... and hopefully pay off Asher's fines.
Gallery
Emotes
For all Emotes and how to unlock them, see: Emotes
Expressions
Titles
For all Titles and how to unlock them, see: Player_Titles
- Unbreakable (Reach Tier 9 on
Asher)
- On Duty (Complete Asher's story to 100%)
Nameplates
For all Nameplates and how to unlock them, see: Player_Cards
Skins
Concept Art
Quotes
See: Asher/Quotes
Trivia
See: Asher/Trivia
Patch History
- Breakthrough [SECONDARY]
- Strike CD reduction on her side of the field 15% → 20%
- Knockback and Damage :: 130(+65% Power) → 140(+70% Power)
- Core Knockback :: 1240(+130% Power) → 1260 (+140% Power)
- Base Stats
- Speed :: 450 → 440
- Power :: 100 → 125
- Stagger :: 1200 → 1400
- Barrier Beam [PRIMARY]
- Shield on her side of the field size reduced by 14%
- BARRIER BEAM (PRIMARY)
- [BUGFIX] :: The Core should no longer go through Asher's Primary Shield (I think for real this time) ive written this 90 times dude. yeah but this time I did the fix xdd. Unironically I actually think its fixed. I applied the same fix to the special and it worked too well and I had to pull it out cause it let you insta farm max energy and I was worried about performance. Cause they just hit between each other insanely fast. Truly made unstoppable force vs immovable object xdd
- BREAKTHROUGH [SECONDARY]
- Cooldown :: 17s → 15s
- BARRIER BEAM [PRIMARY]
- Barrier duration now scales with creation duration
- Note: Barriers on enemy's side of the field still break after 1 hit
- BREAKTHROUGH [SECONDARY]
- Cooldown :: 18s → 17s
- [BUGFIX] Adjusted her dash hitbox to hopefully prevent cases where she is unable to buffer her dash→ strike combo
- PATHSPLITTER [SPECIAL]
- [BUGFIX] Now hits all overlapping enemies when transforming to prevent cores from sneaking through
- BARRIER BEAM [PRIMARY]
- Barrier width on her side of the field increased by 5%
- BARRIER BEAM [PRIMARY]
- Barrier width on her side of the field increased by 10%
- BREAKTHROUGH [SECONDARY]
- Hitbox reduced to better match strike size
- This should make Secondary → Strike combos more reliable
- STRIKE
- Strike range :: 270 → 265
- BARRIER BEAM [PRIMARY]
- PvP Damage and Knockback :: 200 (+100% Power) → 175 (+87.5% Power)
- Core Knockback :: 1380 (+200% Power) → 1330 (175% Power)
- PATHSPLITTER [SPECIAL]
- Cooldown :: 35s → 40s
- PvP Damage and Knockback :: 120 (+60% Power) → 100(+50% Power)
- Core Knockback unchanged
- [BUGFIX] :: Minimum stun time for the knockback is no longer .3s (unintentionally got reverted, which caused players to get locked down by the ability more)
- Barrier Beam [PRIMARY]
- Cooldown :: 8s → 9s
- Base Stagger :: 1125 → 1200
- [BUGFIX] Can now cast primary during her secondary without the ability cancelling.
- [BUGFIX] Primary shield has had some bug fixes to prevent the core from going through it. Again.
- Breakthrough [SECONDARY]
- Cooldown :: 20s → 18s
- Barrier Beam [PRIMARY]
- [BUGFIX] Shield no longer occasionally lets the core pass through.
- Striker Barrier [STRIKE]
- Passive Barrier Creation on ability casts :: Removed
- Now is just a normal Strike
- Breakthrough [SECONDARY]
- Fixed a bug where Asher could move during the channel time of the dash (0.125s channel before dash)
- Tuned to be more forgiving to hit units slightly in front of and behind her
- Now grants Asher a BUFF that reduces incoming Knockbacks by 30% and damage taken by 25% for 5 seconds. This buff loses its effects if Asher is staggered.
- Barrier Beam [PRIMARY]
- Renamed from Arc Beam to Barrier Beam
- [NEW] Creates a barrier while cast that deals a LIGHT hit to enemies it comes in contact with before breaking. If cast on Asher's team's side of the field, the barrier is larger and unbreakable for its duration.
- Asher is no longer further slowed if the barrier hits something (she is still slowed while channeling)
- Beam Range :: Increased from 340 → 350
- Pathsplitter [SPECIAL]
- Base Creation Duration :: Reduced from 2.25 → 1.9s
- Minimum hit stun duration :: Reduced from 0.3s → 0.05s
- Base Stats
- Starting Base Stagger
- Increased from 1100 → 1125
- Stagger at Max Level
- Decreased from 1600 → 1500
- Starting Base Stagger
- Increased from 50 → 100
- Power at Max Level
- Reduced from 120 → 100
- Speed at Max Level
- Reduced from 500 → 450
- Cooldown Rate at Max Level
- Reduced from 50 → 0
- Starting Base Stagger
- Arc Beam [PRIMARY]
- Arc Beam [PRIMARY]
- HEAVY Hit Core Knockback: 920 + 345% Power → 1380 + 200% Power
- Breakthrough [SECONDARY]
- Core Knockback: 890 + 335% Power → 1240 + 129% Power
- Player Knockback & Damage: 130 + 65% Power → 130 + 64% Power
- Pathsplitter [SPECIAL]
- Core Knockback: 660 + 250% Power → 793 + 38% Power
- Base Stats
- Stagger at Max Level :: Increased from 1500 → 1600
- Starting Stagger :: (UNCHANGED) 1100
- Arc Beam [PRIMARY]
- [NEW] :: Now slowed by 30% during the cast time of the ability
- Sourspot hit type :: MEDIUM → LIGHT
- Sourspot penalty :: 30% → 40%
- Sourspot Damage and Player Knockback ::140 (+70% Power) → 120 (+60% Power)
- Sourspot Core Knockback :: 644 (+242% Power) → 552 (+201% Power)
- Pathsplitter [SPECIAL]
- Improved team clarity
- Base Stats
- Move Speed Over Levels :: 75 → 50
- Move Speed at max Level :: 525 → 500
- Strike Barrier (STRIKE)
- Passive Barrier
- Duration :: 1s → 0.5s
- Knockback reduction from hits taken in the direction of her Passive Barrier when active :: 25% → 0%
- Damage taken from hits in the direction of her Passive Barrier unchanged (still 25%)
- [BUGFIX] :: Fixed a bug where passive barrier could deal a LIGHT hit each time Asher used Strike to rotate it. It should only deal a LIGHT hit every 0.4s to a unique target
- Passive Barrier
- Released