Mako

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Mako is a Taiko drummer who uses percussive force and two bats to blast enemies.

Abilities

Strike

Energy Meter

Primary

Secondary

Special

Awakenings

Mako has the ability to take every awakening currently in the game.

Stats

Level 1 2 3 4 5 6 7 8 9 10
Stagger 1300 1347 1394 1441 1488 1536 1583 1630 1677 1725
Power 110 110 110 110 110 110 110 110 110 110
Speed 440 440 440 440 440 440 440 440 440 440
Cooldown 0 0 0 0 0 0 0 0 0 0

Lore

Mako is a thunderous force on the Corestrike fields, bringing the powers of mythical oni from ages past. Her unexpected combination of bat and drum will leave even the boldest opponents shaken. Tactically, Mako can effectively play at close range and at a distance, making her a versatile addition to any team.

Mako grew up the daughter of the masters of the largest temple in the Oni District of Ahten City. The temple is hundreds of years old, dedicated to the preeminent god of the oni pantheon, the 'Demon King' Iskhamon, during a time of tenuous relations between human and oni. While most young oni no longer believe in such mythical figures, many older oni still superstitiously treat Ishkamon as a protector deity, Mako's parents included, and the temple over which they preside has long served as a cultural hub and reliquary for the oni population in Ahten. Mako's parents would often say they could sense the blood of Ishkamon running through her veins.

Naturally, Mako's upbringing was a strict one and her parents educated her in all manner of rites and practices so that she would one day take their place and oversee worship at the temple. While Mako was often bored by the long ceremonies, she did enjoy two aspects of life at the complex: taiko drumming and the traditional oni sport of kaminarikyu - a wild game similar to baseball. Both of these would be played in honor of Ishkamon, who is said to have a love for all things thunderous.

Mako was a rebellious child and wanted to do anything but take over the tedious temple administration from her parents. Amongst her peers, she was a natural leader and would often steer her friends into all manner of trouble. This was doubly true with her closest friends, Vyce and Octavia. The trio were inseparable and would play music, kaminarikyu, and Corestrike together regularly.

Mako's parents didn't like her spending time with Vyce and Octavia, believing them to be a bad influence on their daughter. Furthermore, in the past, a rift existed between blue and red oni, and while most young oni don't see any differences between the two, older oni, like Mako's parents, tend to harbor some prejudices.

The origins of this rift stem from oni mythology, particularly the story of the "Sacrifice of Ishkamon." The story tells of a time in the distant past when human and oni were in a constant state of war with one another. For thousands of years, the oni prevailed due to their physical prowess, but over time the humans developed technology that allowed them to overcome their disadvantage. Seeing certain defeat for his people in store, the blue skinned king of the oni, Ishkamon, devised a plan—he told his lover, Ishkaten, the red skinned queen of the oni, that they would stage a betrayal. Ishkaten and the red oni would drive Ishkamon and the blue oni out, displaying to the humans that they had turned allegiance and sided with them. The ploy worked and the red oni were tenuously accepted into human society, while the blue oni were ostracized to the far fringes of civilization.

In the thousands of years since the events of this myth, blue oni have gradually integrated into human society, but they remain disadvantaged and stereotyped, so it's not uncommon for them to harbor resentment towards their red counterparts. Mako's parents are no exception, and viewed it as generous that she was even allowed to hang out with Vyce and Octavia.

One day, during a particularly raucous jam session, Vyce thought it'd be a great idea to add some flair to their music by incorporating the sacred drum of Ishkamon into their ensemble. This drum was housed in the center of the temple and Mako believed she could borrow it without her parents noticing. Despite protests from Octavia, Mako didn't want to let Vyce down and managed to steal the drum, surprising the group with it at their next jam session.

Vyce was over the moon, and requested to play the drum, which Mako happily obliged. In characteristically Vyce fashion, she smacked the drum with such force that its head ruptured. Vyce offered to take the drum to Mako's parents and take the blame for its theft and desecration, but Mako wouldn't let her. She went to her parents and boldly took the blame. They were furious and barred her from ever seeing Vyce and Octavia again, putting her in a strict training regimen that rarely let her leave the temple grounds.

The group went their separate ways, Vyce and Octavia free to explore their musical passions and Mako isolated at the temple. Time passed and the three lost touch with one another.

Years later, Octavia had become Ahten's preeminent virtuoso, Vyce had built a cult following in the underground punk scene, and Mako was slated to take over administrative responsibilities at the temple from her parents.

Mako heard her two childhood friends would be playing at Ahten's biggest music festival. With nostalgia for the past in her mind she attended the event. She was enraptured by Vyce's boisterous show on the side stage and entranced by Octavia's set on the main stage. She pushed her way backstage to try and meet them again after the show but stumbled across them in the midst of a fight, Vyce storming off in a fit of rage.

Mako managed to catch up with both sisters and found herself in the midst of a strained relationship. She convinced both that giving their old friendship a shot, and bringing their old band, Demon Drive, back together on the neutral territory of the Corestrike fields would be for the best.

Now the group takes to the field just as they did when they were children. Mako hopes that maybe, alongside her friends, she can change the temple's, and her own, future.

Gallery

Skins

Concept Art

An image of Mako's concept art. There are four designs in total. The first has her wearing a hat, jacket, fingerless gloves, and pants with a floating drum on each side of her and a baseball bat in her hand.The second is similar to the first, but with a bra instead of a shirt, an open jacket, a skirt, longer hair, and two baseball bats with a single, larger drum. The third is similar to her final design, with the only differences being her shoes and the color of the ribbon around her neck. The fourth design has her wearing sunglasses propped up on her forehead, longer and white hair, and drumsticks instead of baseball bats. Concept art of Mako, taken from Liyart's official ArtStation page Concept art of Mako's drums, taken from Liyart's official ArtStation page Testing

Quotes

See: Mako/Quotes

Trivia

See: Mako/Trivia

Patch History

2025-05-15

  • Drum and Base [SECONDARY]
    • Cooldown :: 18s → 21s
    • Self Slow :: 52.5% → 70%
    • Max hold duration :: 4s → 3.5s

2025-04-17

  • Perfect Pitch [PRIMARY]
    • Damage/Knockback :: 20 → 15
  • Drum and Base [SECONDARY]
    • Haste granted :: 23.5% → 22%
    • Size granted :: 20% → 21%
  • Ensnare Drums [SPECIAL]
    • Cooldown :: 38s → 36s

2025-03-06

  • Perfect Pitch [PRIMARY]
    • Projectile Damage / Knockback :: 105 + 52.5% ⇾ 103 + 51.5% power

2024-12-05

  • Drum and Base [SECONDARY]
    • Haste :: 25% → 23.5%
  • Ensnare Drums [SPECIAL]
    • Cooldown :: 40s → 38s

2024-08-29

  • Drum and Base [SECONDARY]
    • No longer tagged as MELEE
    • Functionality unchanged
    • Self slow :: 47% → 43% (Base speed while casting :: 289 → 314)
    • Cooldown :: 20s → 18s

2024-07-24

  • Drum and Base [SECONDARY]
    • Minimum cast time :: 0.25s → 0.2s
    • Self-slow while channeling :: 52% → 47%
    • (Base speed while channeling :: 262 → 289)
    • Size and Haste linger after cast :: 0.5s → 0.75s
  • Perfect Pitch [PRIMARY]
    • Minimum cast time :: 0.15s → 0.1s

2024-07-04

  • Perfect Pitch [PRIMARY]
    • Cooldown :: 7s → 8.5s
      • [BUGFIX] Minimum cast time :: 0s → 0.15s
      • Due to how they were implemented, press and hold abilities were subverting the cast-time system that all abilities use and were effectively able to output hits faster than intended. We made a systemic change to normalize these abilities.
  • Drum and Base [SECONDARY]
    • [BUGFIX] Minimum cast time :: 0s → 0.25s
      • Due to how they were implemented, press and hold abilities were subverting the cast-time system that all abilities use and were effectively able to output hits faster than intended. We made a systemic change to normalize these abilities.

Omega Strikers - April 17th Micropatch - Update Notes

  • Perfect Pitch [PRIMARY]
    • Projectile Base PvP Damage and Knockback :: 100 (+50% Power) → 105 (+52.5% Power)
      • i.e. Fully charged player hit with no Awakenings :: 310 → 326
    • Projectile Base Core Knockback :: 1180 (+100% Power) → 1190 (+105% Power)
      • i.e. Fully Charged Core hit with no Awakenings :: 1613 → 1632

Omega Strikers - April 12th Update - Season 3! - Update Notes

  • Base Stats
    • Speed :: 450 → 440
    • Power :: 100 → 110
    • Stagger :: 1200 → 1300
  • Drum and Base [SECONDARY]
    • Haste Granted :: 20% → 25%

2024-03-19

  • Ensnare Drums [SPECIAL]
    • Cooldown :: 45s → 40s

2024-01-10

  • DRUM AND BASE [SECONDARY]
    • Haste Granted :: 30% → 20%
    • Size Granted :: 30% → 20%

2023-12-15

  • DRUM AND BASE [SECONDARY]
    • Size and Haste linger after cast :: 1.5s → 0.5s
    • Duration while channeling unchanged
  • PERFECT PITCH [PRIMARY]
    • Minimum hold duration for projectile :: 0.25s → 0.15s
    • Projectile range increased slightly at all points in the cast
      • Minimum range :: 258.75 → 270
      • Maximum range :: 1310 → 1367

2023-11-30

  • Released


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