Mako
Abilities
Rhythm Strike | |
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MELEE | |
Knock the Core in a direction with a LIGHT hit.
Every hit, gain a Beat. At 8 Beats, this Strike will be empowered with a larger size, more Core knockback, and it can hit enemy Strikers. | |
Cooldown | 0.9s |
Core Knockback | 1230 + 125% ![]() |
Player Knockback | 150 + 75% ![]() |
Damage | 75 + 37% ![]() |
Range | 250 (default diameter) |
Notes | |
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Evade | |
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When not fully charged, spend Energy to briefly become ELUSIVE, avoiding all incoming damage and knockbacks. Casting an ability ends this effect early. Gains additional effects if cast with 100% Energy. | |
Cooldown | 3s |
Notes | |
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Energy Burst | |
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Spend all of your Energy to EVADE and unleash an additional burst of power. This knocks back and stuns enemies momentarily, briefly grants you exclusive control of the Core, and dramatically increases the power of your next hit against it. | |
Cooldown | 3s |
Player Knockback | 200 + 100% ![]() |
Damage | 200 + 100% ![]() |
Notes | |
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Perfect Pitch | |
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MELEE IMPACT PROJECTILE | |
Push-and-hold to wind up a huge swing. On release, swing the bat for a LIGHT hit. After 0.15s the swing will also connect with a drum, launching it forward as a PROJECTILE. Charge up to 1.25s for a stronger swing. | |
Cooldown | 7s |
Core Knockback | 600 + 11% ![]() |
Player Knockback | 20 + 10% ![]() |
Damage | 20 + 10% ![]() |
Range | 270~1367 |
Notes | |
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Drum and Base | |
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HASTE MELEE IMPACT BUFF | |
Push-and-hold this ability for up to 4s to push away enemies and BUFF all allies, granting 25% HASTE and 20% Size while drumming and for 0.5s after. Upon releasing the ability, emit a LIGHT shockwave that blasts enemies away from you. Gain a Beat upon using this ability and another every 1s it's held. | |
Cooldown | 20s |
Core Knockback | 1220 + 120% ![]() |
Player Knockback | 120 + 60% ![]() |
Damage | 120 + 60% ![]() |
Notes | |
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Ensnare Drums | |
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PROJECTILE CREATION | |
Launch your drums towards enemies as a PROJECTILE. On hitting an enemy CREATE a trap that will let targets enter but will knock them back when they attempt to escape. | |
Cooldown | 40s |
Core Knockback | 700 + 100% ![]() |
Player Knockback | 180 + 89% ![]() |
Damage | 120 + 60% ![]() |
Notes | |
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Awakenings
Mako has the ability to take every awakening currently in the game.
Stats
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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1300 | 1355 | 1411 | 1466 | 1522 | 1578 | 1633 | 1689 | 1744 | 1800 |
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110 | 110 | 110 | 110 | 110 | 110 | 110 | 110 | 110 | 110 |
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440 | 440 | 440 | 440 | 440 | 440 | 440 | 440 | 440 | 440 |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Lore
Mako is a thunderous force on the Corestrike fields, bringing the powers of mythical oni from ages past. Her unexpected combination of bat and drum will leave even the boldest opponents shaken. Tactically, Mako can effectively play at close range and at a distance, making her a versatile addition to any team.
Mako grew up the daughter of the masters of the largest temple in the Oni District of Ahten City. The temple is hundreds of years old, dedicated to the preeminent god of the oni pantheon, the 'Demon King' Iskhamon, during a time of tenuous relations between human and oni. While most young oni no longer believe in such mythical figures, many older oni still superstitiously treat Ishkamon as a protector deity, Mako's parents included, and the temple over which they preside has long served as a cultural hub and reliquary for the oni population in Ahten. Mako's parents would often say they could sense the blood of Ishkamon running through her veins.
Naturally, Mako's upbringing was a strict one and her parents educated her in all manner of rites and practices so that she would one day take their place and oversee worship at the temple. While Mako was often bored by the long ceremonies, she did enjoy two aspects of life at the complex: taiko drumming and the traditional oni sport of kaminarikyu - a wild game similar to baseball. Both of these would be played in honor of Ishkamon, who is said to have a love for all things thunderous.
Mako was a rebellious child and wanted to do anything but take over the tedious temple administration from her parents. Amongst her peers, she was a natural leader and would often steer her friends into all manner of trouble. This was doubly true with her closest friends, Vyce and Octavia. The trio were inseparable and would play music, kaminarikyu, and Corestrike together regularly.
Mako's parents didn't like her spending time with Vyce and Octavia, believing them to be a bad influence on their daughter. Furthermore, in the past, a rift existed between blue and red oni, and while most young oni don't see any differences between the two, older oni, like Mako's parents, tend to harbor some prejudices.
The origins of this rift stem from oni mythology, particularly the story of the "Sacrifice of Ishkamon." The story tells of a time in the distant past when human and oni were in a constant state of war with one another. For thousands of years, the oni prevailed due to their physical prowess, but over time the humans developed technology that allowed them to overcome their disadvantage. Seeing certain defeat for his people in store, the blue skinned king of the oni, Ishkamon, devised a plan—he told his lover, Ishkaten, the red skinned queen of the oni, that they would stage a betrayal. Ishkaten and the red oni would drive Ishkamon and the blue oni out, displaying to the humans that they had turned allegiance and sided with them. The ploy worked and the red oni were tenuously accepted into human society, while the blue oni were ostracized to the far fringes of civilization.
In the thousands of years since the events of this myth, blue oni have gradually integrated into human society, but they remain disadvantaged and stereotyped, so it's not uncommon for them to harbor resentment towards their red counterparts. Mako's parents are no exception, and viewed it as generous that she was even allowed to hang out with Vyce and Octavia.
One day, during a particularly raucous jam session, Vyce thought it'd be a great idea to add some flair to their music by incorporating the sacred drum of Ishkamon into their ensemble. This drum was housed in the center of the temple and Mako believed she could borrow it without her parents noticing. Despite protests from Octavia, Mako didn't want to let Vyce down and managed to steal the drum, surprising the group with it at their next jam session.
Vyce was over the moon, and requested to play the drum, which Mako happily obliged. In characteristically Vyce fashion, she smacked the drum with such force that its head ruptured. Vyce offered to take the drum to Mako's parents and take the blame for its theft and desecration, but Mako wouldn't let her. She went to her parents and boldly took the blame. They were furious and barred her from ever seeing Vyce and Octavia again, putting her in a strict training regimen that rarely let her leave the temple grounds.
The group went their separate ways, Vyce and Octavia free to explore their musical passions and Mako isolated at the temple. Time passed and the three lost touch with one another.
Years later, Octavia had become Ahten's preeminent virtuoso, Vyce had built a cult following in the underground punk scene, and Mako was slated to take over administrative responsibilities at the temple from her parents.
Mako heard her two childhood friends would be playing at Ahten's biggest music festival. With nostalgia for the past in her mind she attended the event. She was enraptured by Vyce's boisterous show on the side stage and entranced by Octavia's set on the main stage. She pushed her way backstage to try and meet them again after the show but stumbled across them in the midst of a fight, Vyce storming off in a fit of rage.
Mako managed to catch up with both sisters and found herself in the midst of a strained relationship. She convinced both that giving their old friendship a shot, and bringing their old band, Demon Drive, back together on the neutral territory of the Corestrike fields would be for the best.
Now the group takes to the field just as they did when they were children. Mako hopes that maybe, alongside her friends, she can change the temple's, and her own, future.
Gallery
Skins
Concept Art
Quotes
See: Mako/Quotes
Trivia
See: Mako/Trivia
Patch History
Omega Strikers - April 17th Micropatch - Update Notes
- Perfect Pitch [PRIMARY]
- Projectile Base PvP Damage and Knockback :: 100 (+50% Power) → 105 (+52.5% Power)
- i.e. Fully charged player hit with no Awakenings :: 310 → 326
- Projectile Base Core Knockback :: 1180 (+100% Power) → 1190 (+105% Power)
- i.e. Fully Charged Core hit with no Awakenings :: 1613 → 1632
- Projectile Base PvP Damage and Knockback :: 100 (+50% Power) → 105 (+52.5% Power)
Omega Strikers - April 12th Update - Season 3! - Update Notes
- Base Stats
- Speed :: 450 → 440
- Power :: 100 → 110
- Stagger :: 1200 → 1300
- Drum and Base [SECONDARY]
- Haste Granted :: 20% → 25%
- Ensnare Drums [SPECIAL]
- Cooldown :: 45s → 40s
- DRUM AND BASE [SECONDARY]
- Haste Granted :: 30% → 20%
- Size Granted :: 30% → 20%
- DRUM AND BASE [SECONDARY]
- Size and Haste linger after cast :: 1.5s → 0.5s
- Duration while channeling unchanged
- PERFECT PITCH [PRIMARY]
- Minimum hold duration for projectile :: 0.25s → 0.15s
- Projectile range increased slightly at all points in the cast
- Minimum range :: 258.75 → 270
- Maximum range :: 1310 → 1367
- Released