Rune

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Abilities

Strike

Strike

Rune strike.png
MELEE
Knock the Core in a direction with a LIGHT MELEE hit.
Cooldown 0.9s
Core Knockback 1230 + 125%
Player Knockback 150 + 75%
Damage 75 + 37%
Range 250 (diameter)
Energy Meter

Evade

Rune evade.png
When not fully charged, spend Energy to briefly become ELUSIVE, avoiding all incoming damage and knockbacks. Casting an ability ends this effect early. Gains additional effects if cast with 100% Energy.
Cooldown 3s
Notes
  • Requires and uses 25 Energy (1 bar).
  • Elusive duration: 1.5s. Using any ability cancels the effect early.
  • Automatically uses Energy Burst instead when used with 75 Energy (3 bars).

Energy Burst

Rune burst.png
Spend all of your Energy to EVADE and unleash an additional burst of power. This knocks back and stuns enemies momentarily, briefly grants you exclusive control of the Core, and dramatically increases the power of your next hit against it.
Cooldown 3s
Player Knockback 200 + 100%
Damage 200 + 100%
Notes
  • Requires and uses 75 Energy (3 bars).
  • Elusive duration: 1.5s. Using any ability cancels the effect early.
  • Hitting the Core while it is under your exclusive control increases the Core Knockback of the hit by 50%.
Primary

Unstable Anomaly

Rune primary.png
IMPACT CREATION
Conjure an expanding anomaly. If it reaches maximum size, it solidifies and continually hits enemies away from it. Otherwise, it dissipates on hitting an enemy.
Cooldown 8s
Core Knockback 1275 + 185%
Player Knockback 250 + 125%
Damage 187.5 + 93.75%
Notes
  • Pillar cast range: 700.
  • Fully formed pillar duration: 1.6s.
  • If a Striker is hit by the same pillar twice or more during its lifetime, the damage it deals to them is reduced by 99%.
  • Unformed Anomalies are LIGHT hits and do 6.5% less PvP Knockback and Damage.
Secondary

Shadow Swap

Rune secondary.png
DASH IMPACT CREATION
On round start, place your shadow at your location. On cast, become Elusive and quickly travel to your shadow's location, swapping places with it and leaving an Unstable Anomaly from where you departed.
Cooldown 10s
Core Knockback 1275 + 185%
Player Knockback 250 + 125%
Damage 187.5 + 93.75%
Special

Banish

Rune special.png
PROJECTILE DEBUFF
Launch a shadow wave that banishes, slows, and damages enemies for 1.75s. Banished enemies cannot be targeted or interacted with.
Cooldown 35s
Damage 260 + 130%
Notes
  • The DoT ticks every 0.25s for 32.5 + 16.25% , extended by debuff duration.
  • The DoT lasts for 2s, slightly longer than the Banish.
  • Slows affected targets by 90%.

Awakenings

Rune has the ability to take every awakening currently in the game.

Stats

Level 1 2 3 4 5 6 7 8 9 10
Stagger 1300 1341 1383 1424 1466 1508 1550 1591 1633 1675
Power 100 100 100 100 100 100 100 100 100 100
Speed 460 460 460 460 460 460 460 460 460 460
Cooldown 0 0 0 0 0 0 0 0 0 0

Lore

Rune surges with the energy of another realm. The power of Obscura that flows through him gives him the ability to warp the flow of the match in his favor—teleporting across the map and banishing his opponents from the field.

Rune had a normal childhood with a loving family and good friends. He was well-liked by his peers and was top of the class in his studies. A successful future was laid out before him. But that future felt dry, boring, and tedious to Rune. He desired something more exciting than the average life and began researching dark magicks with his best friend. After school, they would secretly study ancient texts and experiment with forbidden rituals. This exploration into the unknown exhilarated Rune, and he always wanted to push one layer deeper.

That curiosity got the better of him. While performing a ritual from one of the texts, Rune summoned a primeval power from a realm known as Obscura. The dark energy surged forth wildly, grabbing his friend and engulfing him in shadow. Rune frantically tried to seal the power, but found himself helpless to stop it. Within a few moments the shadow had vanished, but so too had his friend.

Rune wept in despair, but as he did his friend’s voice called out to him from Obscura. It echoed in his head, laying out the terms of a sinister bargain. If Rune would accept and become imbued with dark powers, using them as the voice requested, his friend would be returned to the human world. But in so doing, Rune would gradually lose himself to the essence of Obscura. Out of guilt and fear, Rune agreed.

The voice of Obscura requests many things. Recently, it drove Rune towards the Pro League. Obscura directs Rune towards the championship for reasons he cannot understand. But Rune doesn’t care for reason—if it will bring his friend back, it simply must be done.

Gallery

Skins

Concept Art

Liyart-rune.jpg Liyart-rune2.jpg Liyart-rune3.jpg

Quotes

See: Rune/Quotes

Trivia

See: Rune/Trivia

Patch History

Omega Strikers - May 9th Micropatch - Update Notes

  • Base Speed :: 450 → 460

Omega Strikers - April 12th Update - Season 3! - Update Notes

  • Base Stats
    • Stagger :: 1200 → 1300

2024-02-14

  • UNSTABLE ANOMALY [PRIMARY]
    • PvP Damage :: 150 (+75% Power) → 187.5 (+93.75% Power)
    • Knockback unchanged
  • SHADOW SWAP [SECONDARY]
    • PvP Damage :: 150 (+75% Power) → 187.5 (+93.75% Power)
    • Knockback unchanged

2024-01-10

  • UNSTABLE ANOMALY [PRIMARY]
    • Core Knockback :: 1175 (+170% Power) → 1275 (+185% Power)
    • PvP knockback & damage unchanged
  • SHADOW SWAP [SECONDARY]
    • Pillar Core Knockback :: 1175 (+170% Power) → 1275 (+185% Power)
    • PvP knockback & damage unchanged

2023-12-15

  • SHADOW STEP [SECONDARY]
    • Cooldown :: 12 → 10

2023-11-30

  • UNSTABLE ANOMALY [PRIMARY]
    • Cooldown :: 7.5 → 8
    • Core Knockback :: 1405(+212% Power) → 1175(+170% Power)
    • PvP Values unchanged
  • SHADOW SWAP [SECONDARY]
    • Core Knockback :: 1405(+212% Power) → 1175(+170% Power)
    • [BUGFIX] PvP damage reduced to match PRIMARY :: 250 (+125% Power) → 200 (+100% Power)
    • PvP Knockback unchanged

2023-10-19

  • UNSTABLE ANOMALY [PRIMARY]
    • Pillar duration :: 1.75 -> 1.6
  • SHADOW SWAP [SECONDARY]
    • Pillar duration :: 1.75 -> 1.6

2023-09-21

  • UNSTABLE ANOMALY [PRIMARY]
    • Cooldown :: 7s → 7.5s
    • PvP Damage :: 250 (+125% Power) → 200(+100% Power)
    • Range :: 750 → 700

2023-09-07

  • Unstable Anomaly [PRIMARY]
    • Increase Pillar Range :: 600 → 750
    • Same pillar damage reduction :: 90% → 99%
    • Also applies to the Unstable Anomaly left by Shadow Walk [SECONDARY]

2023-08-24

  • Base Stagger :: 1125 → 1200

2023-07-20

  • Unstable Anomaly [PRIMARY]
    • Cooldown :: 7.5s → 7s
    • Fully formed duration :: 1.5s → 1.75s

2023-07-06

  • [BUGFIX] Rune's Shadow Swap (SECONDARY) will now work in Practice mode

2023-05-23

  • Banish [SPECIAL]
    • PvP Damage and Knockback :: 240 (+120% Power) → 260 (+130% Power)

2023-05-16

  • Unstable Anomaly [PRIMARY]
    • [BUGFIX] Now scales at a fixed rate, instead of being slowed down by increased Creation Duration
    • [BUGFIX] Will knock back targets multiple times if they stay inside the Anomaly
  • Banish [SPECIAL]
    • [BUGFIX] Now banishes additional targets hit for the same amount of time as the first target.

2023-05-09

  • Unstable Anomaly [PRIMARY]
    • Fully formed Damage :: 220 (+110% Power) → 250 (+125% Power)
    • Fully formed Core Knockback :: 1390 (+205% Power) → 1405 (+212.5% Power)
    • Unformed damage and knockback unchanged
    • Also applies to the Unstable Anomaly left by Shadow Walk [SECONDARY]

2023-05-02

  • Unstable Anomaly [PRIMARY]
    • Fully formed PvP Knockback :: 220 (+110% Power) → 250 (+125% Power)
      • PvP Damage and Core Knockback unchanged
      • Unformed damage unchanged
      • Also applies to the Unstable Anomaly left by Shadow Walk [SECONDARY]

2023-04-27

  • Base Stats
    • Starting Base Stagger
      • Increased from 1100 → 1125
    • Stagger at Max Level
      • Increased from 1600 → 1500
    • Starting Base Stagger
      • Increased from 50 → 100
    • Power at Max Level
      • Reduced from 120 → 100
    • Speed at Max Level
      • Reduced from 550 → 450
    • Cooldown Rate at Max Level
      • Reduced from 50 → 0
  • Unstable Anomaly [PRIMARY]
    • Reduced Charge from 2 → 1
    • Cooldown Increased from 7s → 7.5s
    • Core Knockback: 1010 + 380% Power → 1390 + 204% Power
    • Player Knockback: 310 + 155% Power → 220 + 110% Power
  • Shadow Swap [SECONDARY]
    • Places Unstable Anomaly from where you departed
    • Reduced Charge from 2 → 1
    • Cooldown Increased from 10s → 12s
  • Banish [SPECIAL]
    • Banish length increased from 1.5s → 1.75s

2022-12-08

  • Unstable Anomaly (PRIMARY)
    • Activation time for Anomaly :: Increased from 0.25s → 0.35s
    • Cast Time for Rune :: Unchanged (0.25s)

2022-11-17

  • Shadow Swap [SECONDARY]
    • Cooldown :: 9s → 10s
  • Banish [SPECIAL]
    • Tooltip now states Banish duration (1.25s)

2022-10-20

  • Released


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