Stats
The Stats of a Striker determine various facets of their gameplay. Each strike has a unique set of Stats which give them varying advantages and disadvantages over their competition, and these stats can be affected over the course of a match by both Awakenings and Abilities. All Stats come in various "Tiers" which determine where a Striker lies relative to the rest of the cast.
Types of Stats
There are 5 different stats that change how your Striker functions.
Power determines how much damage and knockback are applied to enemies by abilities. Every ability uses a multiplier to determine what percentage of a Striker's Power will contribute to its damage and knockback.
Speed determines a Striker's movement speed. The higher the Speed, the quicker your Striker moves, with diminishing returns.
Stagger determines how much damage a Striker can take before becoming Staggered.
Cooldown Rate determines a Striker's ability cooldowns.
- Size determines a Striker's physical size and thus area where they can be struck by Striker abilities and map hazards, indicated by the ring around them on the ground. The size of abilities with the Melee tag scale with Striker size, and Striker base size determines their base Strike range.
Power![Power icon.png](/images/thumb/3/35/Power_icon.png/32px-Power_icon.png)
Power is used to determine the strength of Striker Abilities.
Power Scaling
Every Ability in the game has 3 unique Power scalings. These come in 3 forms: Core Knockback, Player Knockback (AKA PvP Knockback), and (PvP) Damage. The scalings are percentage multipliers, and use the value of your total Power to determine how much extra strength an ability gains, affecting its Damage and Knockback.
Striker Base Power
Different Strikers have varying amounts of base Power, which does not change as a Striker levels up.
Tier | Strikers | Base Power ![]() |
---|---|---|
Tier 1 | ![]() |
130 |
Tier 2 | ![]() |
125 |
Tier 3 | ![]() ![]() ![]() ![]() ![]() |
110 |
Tier 4 | ![]() ![]() ![]() ![]() ![]() |
100 |
Tier 5 | ![]() |
95 |
Tier 6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
90 |
Tier 7 | ![]() |
75 |
Speed![Speed icon.png](/images/thumb/f/fd/Speed_icon.png/32px-Speed_icon.png)
Speed determines how quickly your Striker moves across the field. The higher the Speed stat, the faster a Striker's base walking speed becomes. Speed can be increased or decreased through Awakenings, Abilities, and map hazards.
Haste Effects
Speed scales linearly, but will receive diminishing returns when using HASTE effects upon reaching certain breakpoints. Certain abilities come with the HASTE tag, which increases Speed by a percentage. Haste abilities are unique in that they have diminishing returns the higher your base Speed becomes, preventing you from becoming too fast.
- After 750 Speed, abilities with the Haste tag only grant 50% of their Speed value.
- After 900 Speed, abilities with the Haste tag only grant 25% of their Speed value.
Between 750-900 Speed, HASTE effects will gradually diminish in effectiveness until it reaches the minimum of 25% at 900 Speed.
Striker Base Speed
Different Strikers have varying amounts of base Speed, which does not change as a Striker levels up.
Tier | Strikers | Base Speed ![]() |
---|---|---|
Tier 1 | ![]() ![]() |
475 |
Tier 2 | ![]() |
470 |
Tier 3 | ![]() ![]() ![]() ![]() ![]() |
460 |
Tier 4 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
450 |
Tier 5 | ![]() ![]() ![]() ![]() |
440 |
Tier 6 | ![]() |
435 |
Stagger![Stagger icon.png](/images/thumb/d/d5/Stagger_icon.png/32px-Stagger_icon.png)
Stagger is a health-like stat that determines how much damage a Striker can receive before becoming Staggered. Several Awakenings are affected by max Stagger, or are triggered when falling below a certain threshold. Strikers can gain max Stagger from Awakenings or from leveling up.
1 value of damage is equivalent to 1 value of Stagger. Taking damage, either from Striker abilities or various Arena hazards, reduces a Striker's Stagger Bar. When a Striker's Stagger Bar reaches 0, the Striker is afflicted with the Staggered status effect.
Staggered
When Staggered, the Striker's Stagger bar begins flashing red and a shattering sound plays. During this time, the Striker receives the following effects:
- They take 75% reduced damage.
- They receive 254.5% increased knockback.
Once the Stagger Bar refills to 50%, they are no longer considered Staggered.
Restoring Stagger
All Strikers passively restore their Stagger by 4% of their max Stagger per second after not taking damage from a normal Hit for 2.375 seconds (1.625s for Light Hits). Collecting a Power Orb instantly restores 7.5% to 30% of max Stagger (more healing when more damaged). Stagger is also completely refilled at the start of each round.
Some Abilities can restore Stagger. These include:
Striker Base Stagger
Different Strikers come with varying amounts of base Stagger.
Tier | Strikers | Base Stagger ![]() |
---|---|---|
Tier 1 | ![]() |
1500 |
Tier 2 | ![]() ![]() ![]() ![]() |
1400 |
Tier 3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1300 |
Tier 4 | Nobody | 1250 |
Tier 5 | ![]() ![]() ![]() ![]() |
1200 |
Tier 6 | ![]() |
1150 |
Tier 7 | ![]() ![]() ![]() ![]() |
1100 |
Striker Stagger Growth
Different strikers gain varying amounts of Stagger as they level up. The amount gained per level is 1/9th of their total Stagger Growth.
Tier | Strikers | Stagger Growth ![]() |
---|---|---|
Tier 1 | ![]() ![]() ![]() ![]() |
+500 |
Tier 2 | ![]() ![]() ![]() ![]() |
+425 |
Tier 3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
+375 |
Tier 4 | Nobody | +300 |
Tier 5 | ![]() ![]() ![]() ![]() |
+250 |
Tier 6 | ![]() ![]() |
+125 |
Cooldown Rate![Cooldown Reduction icon.png](/images/thumb/1/12/Cooldown_Reduction_icon.png/32px-Cooldown_Reduction_icon.png)
Cooldown Rate affects the frequency that you can use your Striker's Abilities. The more Cooldown Rate you have, the more often you can cast abilities over the course of the match. The Cooldown Rate value scales nonlinearly and is used to determine what percentage each ability's base cooldown should be reduced by.
- Note: Cooldown Rate is NOT equivalent to cooldown reduction.
All strikers begin with 0 Cooldown Rate, but can gain more through Awakenings.
Formula
Ability cooldowns are measured in seconds and can be reduced by the cooldown rate (CDR). The Cooldown Rate is always expressed as a flat number, and can be increased from certain Awakenings. The new cooldown can be expressed by the formula: where,
is the final cooldown in seconds,
is the initial cooldown in seconds,
is the cooldown rate.
This function results in a modified rectangular hyperbola, where increasing CDR results in diminishing returns.
Size
A Striker's Size determines both the size of their hurtbox and the size of the hitboxes on Melee Abilities. The more Size a Striker has, the larger Melee skills get and the more space they can cover with them. The size of a Striker's Basic Strike will also increase with Size. Size can be increased or decreased through Awakenings and some Abilities.
Striker Tiers
Different Strikers vary in base size. The diameter of their Strike also changes based on this size.
Tier | Strikers | Size | Strike width |
---|---|---|---|
Tier 1 | ![]() |
Very Large | 285 |
Tier 2 | ![]() ![]() ![]() |
Large | 265 |
Tier 3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Normal | 250 |
Full Stat Tables
Striker | ![]() |
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Size |
---|---|---|---|---|---|---|
![]() |
100 | 450 | 0 | 1200 | +375 | Normal |
![]() |
125 | 440 | 0 | 1400 | +500 | Large |
![]() |
90 | 440 | 0 | 1400 | +500 | Large |
![]() |
90 | 460 | 0 | 1300 | +375 | Normal |
![]() |
100 | 435 | 0 | 1500 | +500 | Very Large |
![]() |
90 | 460 | 0 | 1300 | +425 | Normal |
![]() |
110 | 450 | 0 | 1200 | +250 | Normal |
![]() |
95 | 470 | 0 | 1200 | +250 | Normal |
![]() |
110 | 450 | 0 | 1300 | +425 | Normal |
![]() |
90 | 450 | 0 | 1400 | +425 | Normal |
![]() |
90 | 475 | 0 | 1150 | +250 | Normal |
![]() |
90 | 450 | 0 | 1100 | +375 | Normal |
![]() |
110 | 450 | 0 | 1200 | +375 | Normal |
![]() |
110 | 440 | 0 | 1300 | +425 | Normal |
![]() |
90 | 460 | 0 | 1100 | +125 | Normal |
![]() |
75 | 475 | 0 | 1100 | +125 | Normal |
![]() |
100 | 450 | 0 | 1300 | +375 | Normal |
![]() |
100 | 460 | 0 | 1300 | +375 | Normal |
![]() |
110 | 450 | 0 | 1300 | +375 | Normal |
![]() |
130 | 440 | 0 | 1400 | +500 | Large |
![]() |
100 | 460 | 0 | 1100 | +250 | Normal |