Stats

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The Stats of a Striker determine various facets of their gameplay. Each strike has a unique set of Stats which give them varying advantages and disadvantages over their competition, and these stats can be affected over the course of a match by both Awakenings and Abilities. All Stats come in various "Tiers" which determine where a Striker lies relative to the rest of the cast.

Types of Stats

There are 5 different stats that change how your Striker functions.

  • Power icon.png Power determines how much damage and knockback are applied to enemies by abilities. Every ability uses a multiplier to determine what percentage of a Striker's Power will contribute to its damage and knockback.
  • Speed icon.png Speed determines a Striker's movement speed. The higher the Speed, the quicker your Striker moves, with diminishing returns.
  • Stagger icon.png Stagger determines how much damage a Striker can take before becoming Staggered.
  • Cooldown Reduction icon.png Cooldown Rate determines a Striker's ability cooldowns.
  • Size determines a Striker's physical size and thus area where they can be struck by Striker abilities and map hazards, indicated by the ring around them on the ground. The size of abilities with the Melee tag scale with Striker size, and Striker base size determines their base Strike range.

Power icon.pngPowerPower icon.png

Power is used to determine the strength of Striker Abilities.

Power Scaling

Every Ability in the game has 3 unique Power scalings. These come in 3 forms: Core Knockback, Player Knockback (AKA PvP Knockback), and (PvP) Damage. The scalings are percentage multipliers, and use the value of your total Power to determine how much extra strength an ability gains, affecting its Damage and Knockback.

Striker Base Power

Different Strikers have varying amounts of base Power, which does not change as a Striker levels up.

Tier Strikers Base Power
Tier 1 X icon.png X 115
Tier 2 Asher icon.png Asher, Estelle icon.png Estelle, Juliette icon.png Juliette, Luna icon.png Luna, Mako icon.png Mako, Rune icon.png Rune, Vyce icon.png Vyce 110
Tier 3 Ai.Mi icon.png Ai.Mi, Dubu icon.png Dubu, Rasmus icon.png Rasmus, Zentaro icon.png Zentaro 100
Tier 4 Finii icon.png Finii, Drek'ar icon.png Drek'ar, Juno icon.png Juno, Kai icon.png Kai, Kazan icon.png Kazan 95
Tier 5 Atlas icon.png Atlas, Era icon.png Era, Nao icon.png Nao 90
Tier 6 Octavia icon.png Octavia 75

Speed icon.pngSpeedSpeed icon.png

Speed determines how quickly your Striker moves across the field. The higher the Speed stat, the faster a Striker's base walking speed becomes. Speed can be increased or decreased through Awakenings, Abilities, and map hazards.

Haste Effectiveness

All % Speed effects are additive, and make up a cumulative total that determines your % Bonus Speed. This is multiplied to your Base Speed, then added to it to get your Total Speed. When reaching certain breakpoints, the value of your Effective Speed (the value you see in-game) gets reduced.

  • If your Total Speed exceeds 750, any Speed between 750-900 is halved (50% effectiveness).
  • If your Total Speed exceeds 900, any speed in excess of 900 is quartered (25% effectiveness).

For example, a Kai icon.png Kai with 475 Base Speed and a 100% Bonus Speed will have 950 Total Speed (475 + 475). The Speed points from 750-900 are halved (from 150 to 75) and the Speed points past 900 are quartered (from 50 to 12.5). Adding up 750, 75, and 12.5 gives Kai an Effective Speed of 837.5 (which you see in-game).

In the case of slows, the slow effect is multiplied against your Effective Speed, making it more potent than % Bonus Speed.

Striker Base Speed

Different Strikers have varying amounts of base Speed, which does not change as a Striker levels up.

Tier Strikers Base Speed
Tier 1 Octavia icon.png Octavia 465
Tier 2 Drek'ar icon.png Drek'ar, Era icon.png Era, Finii icon.png Finii, Kai icon.png Kai 460
Tier 3 Juno icon.png Juno, Luna icon.png Luna, Nao icon.png Nao, Vyce icon.png Vyce 455
Tier 4 Ai.Mi icon.png Ai.Mi, Estelle icon.png Estelle, Juliette icon.png Juliette, Rasmus icon.png Rasmus, Rune icon.png Rune, Zentaro icon.png Zentaro 450
Tier 5 Kazan icon.png Kazan 445
Tier 6 Asher icon.png Asher, X icon.png X, Mako icon.png Mako 440
Tier 7 Atlas icon.png Atlas, Dubu icon.png Dubu 435

Stagger icon.pngStaggerStagger icon.png

Stagger is a health-like stat that determines how much damage a Striker can receive before becoming Staggered. Several Awakenings are affected by max Stagger, or are triggered when falling below a certain threshold. Strikers can gain max Stagger from Awakenings or from leveling up.

1 value of damage is equivalent to 1 value of Stagger. Taking damage, either from Striker abilities or various Arena hazards, reduces a Striker's Stagger Bar. When a Striker's Stagger Bar reaches 0, the Striker is afflicted with the Staggered status effect.

Staggered

When Staggered, the Striker's Stagger bar begins flashing red and a shattering sound plays. During this time, the Striker receives the following effects:

  • They take 75% reduced damage.
  • They receive 254.5% increased knockback.

Once the Stagger Bar refills to 50%, they are no longer considered Staggered.

Restoring Stagger

All Strikers passively restore their Stagger by 4% of their max Stagger per second after not taking damage from a normal Hit for 2.375 seconds (1.625s for Light Hits). Collecting a Power Orb instantly restores 7.5% to 30% of max Stagger (more healing when more damaged). Stagger is also completely refilled at the start of each round.

Some Abilities can restore Stagger. These include:

Striker Base Stagger

Different Strikers come with varying amounts of base Stagger.

Tier Strikers Base Stagger Stagger icon.png
Tier 1 Dubu icon.png Dubu 1500
Tier 2 Asher icon.png Asher, Atlas icon.png Atlas, Juno icon.png Juno, X icon.png X 1400
Tier 3 Drek'ar icon.png Drek'ar, Era icon.png Era, Juliette icon.png Juliette, Mako icon.png Mako, Rasmus icon.png Rasmus, Rune icon.png Rune 1300
Tier 4 Ai.Mi icon.png Ai.Mi, Estelle icon.png Estelle, Finii icon.png Finii, Luna icon.png Luna, Vyce icon.png Vyce 1200
Tier 5 Kai icon.png Kai 1150
Tier 6 Kazan icon.png Kazan, Nao icon.png Nao, Octavia icon.png Octavia, Zentaro icon.png Zentaro 1100

Striker Stagger Growth

Different strikers gain varying amounts of Stagger as they level up. The amount gained per level is 1/9th of their total Stagger Growth.

Tier Strikers Stagger Growth Stagger icon.png
Tier 1 Asher icon.png Asher, Atlas icon.png Atlas, Dubu icon.png Dubu, X icon.png X +500
Tier 2 Era icon.png Era, Juliette icon.png Juliette, Mako icon.png Mako +425
Tier 3 Ai.Mi icon.png Ai.Mi, Juno icon.png Juno, Kazan icon.png Kazan, Rasmus icon.png Rasmus, Rune icon.png Rune +375
Tier 4 Rasmus icon.png Rasmus +325
Tier 5 Vyce icon.png Vyce +300
Tier 6 Drek'ar icon.png Drek'ar, Estelle icon.png Estelle, Finii icon.png Finii, Kai icon.png Kai, Luna icon.png Luna, Zentaro icon.png Zentaro +250
Tier 7 Octavia icon.png Octavia +200
Tier 8 Nao icon.png Nao +125

Cooldown Reduction icon.pngCooldown RateCooldown Reduction icon.png

Cooldown Rate affects the frequency that you can use your Striker's Abilities. The more Cooldown Rate you have, the more often you can cast abilities over the course of the match. The Cooldown Rate value scales nonlinearly and is used to determine what percentage each ability's base cooldown should be reduced by.

  • Note: Cooldown Rate is NOT equivalent to cooldown reduction.

All strikers begin with 0 Cooldown Rate, but can gain more through Awakenings.

Formula

Ability cooldowns are measured in seconds and can be reduced by the cooldown rate (CDR). The Cooldown Rate is always expressed as a flat number, and can be increased from certain Awakenings. The new cooldown can be expressed by the formula: CDf=CDi*100100+CDR where,
CDf is the final cooldown in seconds,
CDi is the initial cooldown in seconds,
CDR is the cooldown rate.

This function results in a modified rectangular hyperbola, where increasing CDR results in diminishing returns.


Size

A Striker's Size determines both the size of their hurtbox and the size of the hitboxes on Melee Abilities. The more Size a Striker has, the larger Melee skills get and the more space they can cover with them. The size of a Striker's Basic Strike will also increase with Size. Size can be increased or decreased through Awakenings and some Abilities.

Striker Tiers

Different Strikers vary in base size. The diameter of their Strike also changes based on this size.

Tier Strikers Size Strike width
Tier 1 Dubu icon.png Dubu Very Large Big Boned 285
Tier 2 Asher icon.png Asher, Atlas icon.png Atlas, X icon.png X Large 265
Tier 3 Ai.Mi icon.png Ai.Mi, Drek'ar icon.png Drek'ar, Era icon.png Era, Estelle icon.png Estelle, Finii icon.png Finii, Juliette icon.png Juliette, Juno icon.png Juno, Kai icon.png Kai, Kazan icon.png Kazan, Luna icon.png Luna, Mako icon.png Mako, Nao icon.png Nao, Octavia icon.png Octavia, Rasmus icon.png Rasmus, Rune icon.png Rune, Vyce icon.png Vyce, Zentaro icon.png Zentaro Normal 250

Full Stat Tables

Striker Power Speed Cooldown Rate Base Stagger Stagger Growth Size
Ai.Mi icon.png Ai.Mi 100 450 0 1200 +375 Normal
Asher icon.png Asher 110 440 0 1400 +500 Large
Atlas icon.png Atlas 90 435 0 1400 +500 Large
Drek'ar icon.png Drek'ar 95 460 0 1300 +250 Normal
Dubu icon.png Dubu 100 435 0 1500 +500 Very Large Big Boned
Era icon.png Era 90 460 0 1300 +425 Normal
Estelle icon.png Estelle 110 450 0 1200 +250 Normal
Finii icon.png Finii 95 460 0 1200 +250 Normal
Juliette icon.png Juliette 110 450 0 1300 +425 Normal
Juno icon.png Juno 95 455 0 1400 +375 Normal
Kai icon.png Kai 95 460 0 1150 +250 Normal
Kazan icon.png Kazan 95 445 0 1100 +375 Normal
Luna icon.png Luna 110 455 0 1200 +250 Normal
Mako icon.png Mako 110 440 0 1300 +425 Normal
Nao icon.png Nao 90 455 0 1100 +125 Normal
Octavia icon.png Octavia 75 465 0 1100 +200 Normal
Rasmus icon.png Rasmus 100 450 0 1300 +325 Normal
Rune icon.png Rune 110 450 0 1300 +375 Normal
Vyce icon.png Vyce 110 455 0 1200 +300 Normal
X icon.png X 115 440 0 1400 +500 Large
Zentaro icon.png Zentaro 100 450 0 1100 +250 Normal
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