Stagger
Stagger is a health-like stat that determines how much damage a Striker can receive before becoming Staggered. Several Awakenings are affected by max Stagger, or are triggered when falling below a certain threshold.
Reducing Stagger
1 value of damage is equivalent to 1 value of Stagger. Taking damage, either from Striker abilities or various Arena hazards, reduces a Striker's Stagger Bar. When a Striker's Stagger Bar reaches 0, the Striker is afflicted with the Staggered status effect.
Staggered
When Staggered, the Striker's Stagger bar begins flashing red and a shattering sound plays. During this time, the Striker receives the following effects:
- They take 75% reduced damage.
- They receive 250% increased knockback.
Once the Stagger Bar refills to 50%, they are no longer considered Staggered.
Restoring Stagger
All Strikers passively restore their Stagger by 4% of their max Stagger per second after not taking damage from a normal Hit for 2.375 seconds (1.625s for Light Hits). Collecting a Power Orb instantly restores 7.5% to 30% of max Stagger (more healing when more damaged). Stagger is also completely refilled at the start of each round.
Abilities that restore Stagger
Max Stagger Stats
Leveling up in matches by gaining Experience increases a Striker's max Stagger. Each Striker falls into particular groups of max Stagger stats at max level as follows:
Related Awakenings
- Big Fish
- Bulk Up
- Peak Performance
- Reverberation
- Spark of Resilience
- Stagger Swagger
- Stinger
- Tempo Swing
- Unstoppable
Related Gear
- Siphoning Wand
- Vicious Vambrace
- Pages transcluding nonexistent sections
- Mechanics